182 lines
4.6 KiB
Ruby
182 lines
4.6 KiB
Ruby
# Below we define functions (in different classes) that are not part of the run-time
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# They are used for the boot process, ie when this codes executes in the vm that builds salama
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# To stay sane, we use the same classes that we use later, but "adapt" them to work in ruby
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# This affects mainly memory layout
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module FakeMem
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def initialize
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super()
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@memory = [0,nil]
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@position = nil
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if Virtual.machine.class_mappings
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init_layout
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else
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#puts "No init for #{self.class}:#{self.object_id}"
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end
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end
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def init_layout
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vm_name = self.class.name.split("::").last.to_sym
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clazz = Virtual.machine.class_mappings[vm_name]
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raise "Class not found #{vm_name}" unless clazz
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raise "Layout not set #{vm_name}" unless clazz.object_layout
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self.set_layout clazz.object_layout
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end
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end
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module Virtual
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def self.new_list array
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list = Parfait::List.new_object
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list.set_length array.length
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index = 1
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while index <= array.length do
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list.set(index , array[index - 1])
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index = index + 1
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end
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list
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end
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end
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class Symbol
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include Positioned
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def init_layout; end
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def has_layout?
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true
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end
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def get_layout
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Virtual.machine.class_mappings[:Word].object_layout
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end
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def word_length
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to_s.length
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end
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# not the prettiest addition to the game, but it wasn't me who decided symbols are frozen in 2.x
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def cache_positions
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unless defined?(@@symbol_positions)
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@@symbol_positions = {}
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end
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@@symbol_positions
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end
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def position
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pos = cache_positions[self]
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if pos == nil
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str = "position accessed but not set, "
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str += "Machine has object=#{Virtual.machine.objects.include?(self)} "
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raise str + " for Symbol:#{self}"
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end
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pos
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end
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def set_position pos
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# resetting of position used to be error, but since relink and dynamic instruction size it is ok.
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# in measures (of 32)
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old = cache_positions[self]
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if old != nil and ((old - pos).abs > 32)
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raise "position set again #{pos}!=#{old} for #{self}"
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end
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cache_positions[self] = pos
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end
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end
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module Parfait
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# Objects memory functions. Object memory is 1 based
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# but we implement it with ruby array (0 based) and use 0 as type-word
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# These are the same functions that Builtin implements at run-time
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class Object
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include FakeMem
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include Padding
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include Positioned
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# these internal functions are _really_ internal
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# they respresent the smallest code needed to build larger functionality
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# but should _never_ be used outside parfait. in fact that should be impossible
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def internal_object_get_typeword
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raise "failed init for #{self.class}" unless @memory
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@memory[0]
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end
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def internal_object_set_typeword w
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raise "failed init for #{self.class}" unless @memory
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@memory[0] = w
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end
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def internal_object_length
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raise "failed init for #{self.class}" unless @memory
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@memory.length - 1 # take of type-word
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end
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# 1 -based index
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def internal_object_get(index)
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@memory[index]
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end
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# 1 -based index
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def internal_object_set(index , value)
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raise "failed init for #{self.class}" unless @memory
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@memory[index] = value
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end
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def internal_object_grow(length)
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old_length = internal_object_length()
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while( old_length < length )
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internal_object_set( old_length + 1, nil)
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old_length = old_length + 1
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end
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end
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def internal_object_shrink(length)
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old_length = internal_object_length()
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while( length < old_length )
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@memory.delete_at(old_length)
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old_length = old_length - 1
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end
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end
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def to_s
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Sof::Writer.write(self)
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end
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def inspect
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to_s
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end
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end
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class List
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def word_length
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padded_words(get_length())
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end
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def to_sof_node(writer , level , ref )
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Sof.array_to_sof_node(self , writer , level , ref )
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end
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def to_a
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array = []
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index = 1
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while( index <= self.get_length)
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array[index - 1] = get(index)
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index = index + 1
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end
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array
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end
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end
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class Dictionary
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def to_sof_node(writer , level , ref)
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Sof.hash_to_sof_node( self , writer , level , ref)
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end
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end
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class Method
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attr_accessor :info
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end
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class Word
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def == other
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return false unless other.is_a?(String) or other.is_a?(Word)
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as_string = self.to_s
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unless other.is_a? String
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other = other.to_s
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end
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as_string == other
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end
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def to_string
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string = ""
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index = 1
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while( index <= self.length)
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string[index - 1] = get_char(index).chr
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index = index + 1
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end
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string
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end
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end
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end
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