rubyx/lib/virtual/boot.rb
Torsten Ruger bee73801eb revert to symbols
Parfait::Words were nice, but endless problems with the fact that when
you write “String” you get a string.
Symbols take care of uniqueness at the same time
2015-05-31 18:34:18 +03:00

123 lines
5.5 KiB
Ruby

module Virtual
# Booting is a complicated, so it is extracted into this file, even it has only one entry point
class Machine
# The general idea is that compiling is creating an object graph. Functionally
# one tends to think of methods, and that is complicated enough, sure.
# but for an object system the graph includes classes and all instance variables
#
# And so we have a chicken and egg problem. At the end of the function we want to have a
# working Space object
# But that has instance variables (List and Dictionary) and off course a class.
# Or more precisely in salama, a Layout, that points to a class.
# So we need a Layout, but that has Layout and Class too. hmmm
#
# The way out is to build empty shell objects and stuff the neccessary data into them
# (not use the normal initialize way)
def boot_parfait!
@space = Parfait::Space.new_object
# map from the vm - class_name to the Parfait class (which carries parfait name)
class_mappings = {} #will later become instance variable
values = [ :Value , :Integer , :Kernel , :Object]
value_classes = values.collect { |cl| @space.create_class(cl,nil) }
layouts = { :Word => [] ,
:List => [] ,
:Message => [],
:MetaClass => [],
:BinaryCode => [],
:Space => [:classes ,:frames ,:messages ,:next_message ,:next_frame],
:Frame => [:locals , :tmps ],
:Layout => [:object_class] ,
:Class => [:object_layout ],
:Dictionary => [:keys , :values ] ,
:Method => [:name , :code ,:arg_names , :locals , :tmps ] ,
:Module => [:name , :instance_methods , :super_class , :meta_class ]
}
layouts.each do |name , layout|
class_mappings[name] = @space.create_class(name , nil)
end
value_classes[1].set_super_class( value_classes[0] ) # #set superclass (value) for integer
value_classes[2].set_super_class( value_classes[0] ) # and kernel (TODO is module)
value_classes[3].set_super_class( value_classes[2] ) # and object (TODO hacked to kernel)
class_mappings.each do |name , clazz| # and the rest
clazz.set_super_class(value_classes[3]) # superclasses are object
end
# next create layouts by adding instance variable names to the layouts
class_mappings.each do |name , clazz|
variables = layouts[name]
variables.each do |var_name|
clazz.object_layout.add_instance_variable var_name
end
end
# superclass and layout corrections
supers = { :BinaryCode => :Word , :Layout => :List , :Class => :Module }
supers.each do |classname , superclass_name|
clazz = class_mappings[classname]
super_class = class_mappings[superclass_name]
# set_super_class has no sideeffects, so setting twice ok
clazz.set_super_class super_class
# Add superclass layout too
super_class.object_layout.each do |var|
clazz.object_layout.add_instance_variable var
end
end
# now store the classes so we can hand them out later during object creation
# this can not be done earlier, as parfait objects are all the time created and would
# lookup half created class info
# but it must be done before going through the objects (next step)
@class_mappings = class_mappings
class_mappings[:Integer ] = value_classes[1] #need for further booting
class_mappings[:Kernel ] = value_classes[2] #need for further booting
class_mappings[:Object ] = value_classes[3] #need for further booting
@space.late_init
# add_object @space
values.each {|v| v.init_layout }
# now update the layout on all objects created so far,
# go through objects in space
@objects.each do | o |
o.init_layout
end
boot_functions!
end
# classes have booted, now create a minimal set of functions
# minimal means only that which can not be coded in ruby
# Methods are grabbed from respective modules by sending the method name. This should return the
# implementation of the method (ie a method object), not actually try to implement it
# (as that's impossible in ruby)
def boot_functions!
# very fiddly chicken 'n egg problem. Functions need to be in the right order, and in fact we
# have to define some dummies, just for the other to compile
# TODO go through the virtual parfait layer and adjust function names to what they really are
obj = @class_mappings[:Object ]
[:main , :_get_instance_variable , :_set_instance_variable].each do |f|
obj.add_instance_method Builtin::Object.send(f , nil)
end
obj = @class_mappings[:Kernel ]
# create dummy main first, __init__ calls it
[:putstring,:exit,:__send ].each do |f|
obj.add_instance_method Builtin::Kernel.send(f , nil)
end
underscore_init = obj.add_instance_method Builtin::Kernel.send(:__init__, nil)
obj = @class_mappings[:Integer ]
[:putint,:fibo].each do |f|
obj.add_instance_method Builtin::Integer.send(f , nil)
end
# and the @init block in turn _jumps_ to __init__
# the point of which is that by the time main executes, all is :normal:
@init = Block.new(:_init_ , nil )
@init.add_code(Register::RegisterMain.new(underscore_init))
end
end
end