Torsten Rüger
c1679bd6ff
slots used to ba an array of symbols Now we have an object for each slot, that holds the name and the next_slot relatively easy change, though quite broad
39 lines
1.1 KiB
Ruby
39 lines
1.1 KiB
Ruby
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module Sol
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class WhileStatement < Statement
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attr_reader :condition , :body , :hoisted
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def initialize( condition , body , hoisted = nil)
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@hoisted = hoisted
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@condition = condition
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@body = body
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end
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def to_slot( compiler )
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merge_label = SlotMachine::Label.new(self, "merge_label_#{object_id.to_s(16)}")
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cond_label = SlotMachine::Label.new(self, "cond_label_#{object_id.to_s(16)}")
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codes = cond_label
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codes << @hoisted.to_slot(compiler) if @hoisted
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codes << @condition.to_slot(compiler) if @condition.is_a?(SendStatement)
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codes << SlotMachine::TruthCheck.new(condition.to_slotted(compiler) , merge_label)
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codes << @body.to_slot(compiler)
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codes << SlotMachine::Jump.new(cond_label)
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codes << merge_label
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end
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def each(&block)
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block.call(self)
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@condition.each(&block)
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@hoisted.each(&block) if @hoisted
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@body.each(&block)
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end
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def to_s(depth = 0)
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lines =[ "while (#{@condition})" , @body.to_s(1) , "end"]
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lines.unshift( @hoisted.to_s) if @hoisted
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at_depth(depth , *lines )
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end
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end
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end
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