Torsten Rüger
c1679bd6ff
slots used to ba an array of symbols Now we have an object for each slot, that holds the name and the next_slot relatively easy change, though quite broad
28 lines
730 B
Ruby
28 lines
730 B
Ruby
module Sol
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class MacroExpression < CallStatement
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def initialize(name , arguments )
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super(name , SelfExpression.new , arguments)
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end
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def to_slot(compiler)
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parts = name.to_s.split("_")
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class_name = "SlotMachine::#{parts.collect{|s| s.capitalize}.join}"
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eval(class_name).new( self , *arguments)
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end
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# When used as right hand side, this tells what data to move to get the result into
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# a varaible. It is (off course) the return value of the message
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def to_slotted(_)
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SlotMachine::Slotted.for(:message ,[ :return_value])
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end
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def to_s(depth = 0)
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sen = "X.#{name}(#{@arguments.collect{|a| a.to_s}.join(', ')})"
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at_depth(depth , sen)
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end
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end
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end
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