117 lines
3.7 KiB
Ruby
117 lines
3.7 KiB
Ruby
module Register
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# RegisterValue is like a variable name, a storage location. The location is a register off course.
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class RegisterValue
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attr_accessor :symbol , :type , :value
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def initialize r , type , value = nil
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raise "wrong type for register init #{r}" unless r.is_a? Symbol
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raise "double r #{r}" if r.to_s[0,1] == "rr"
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raise "not reg #{r}" unless self.class.look_like_reg r
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type = :Integer if type == :int
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raise "Legacy type error, should be class name not ref" if (type == :ref)
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@type = type
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@symbol = r
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@value = value
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end
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def to_s
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s = "#{symbol}:#{type}"
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s += ":#{value}" if value
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s
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end
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def self.look_like_reg is_it
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return true if is_it.is_a? RegisterValue
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return false unless is_it.is_a? Symbol
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if( [:lr , :pc].include? is_it )
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return true
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end
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if( (is_it.to_s.length <= 3) and (is_it.to_s[0] == "r"))
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# could tighten this by checking that the rest is a number
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return true
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end
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return false
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end
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def == other
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return false if other.nil?
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return false if other.class != RegisterValue
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symbol == other.symbol
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end
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#helper method to calculate with register symbols
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def next_reg_use type , value = nil
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int = @symbol[1,3].to_i
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raise "No more registers #{self}" if int > 12
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sym = "r#{int + 1}".to_sym
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RegisterValue.new( sym , type, value)
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end
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def sof_reference_name
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@symbol
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end
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def self.convert(unused)
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unused
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end
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end
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# Here we define the mapping from virtual machine objects, to register machine registers
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#
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# The register we use to store the current message object is :r0
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def self.message_reg
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RegisterValue.new :r0 , :Message
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end
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# The register we use to store the new message object is :r3
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# The new message is the one being built, to be sent
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def self.new_message_reg
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RegisterValue.new :r1 , :Message
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end
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# The first scratch register. There is a next_reg_use to get a next and next.
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# Current thinking is that scratch is schatch between instructions
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def self.tmp_reg type , value = nil
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RegisterValue.new :r2 , type , value
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end
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# The first arg is a class name (possibly lowercase) and the second an instance variable name.
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# By looking up the class and the layout for that class, we can resolve the instance
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# variable name to an index.
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# The class can be mapped to a register, and so we get a memory address (reg+index)
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def self.resolve_index( clazz_name , instance_name )
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return instance_name unless instance_name.is_a? Symbol
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real_name = clazz_name.to_s.split('_').last.capitalize.to_sym
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clazz = Parfait::Space.object_space.get_class_by_name(real_name)
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raise "Class name not given #{real_name}" unless clazz
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index = clazz.object_layout.variable_index( instance_name )
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raise "Instance name=#{instance_name} not found on #{real_name}" unless index.is_a?(Numeric)
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return index # the type word is at index 0, but layout is a list and starts at 1 == layout
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end
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# if a symbol is given, it may be one of the four objects that the vm knows.
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# These are mapped to register references.
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# The valid symbols (:message, :self,:frame,:new_message) are the same that are returned
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# by the slots. All data (at any time) is in one of the instance variables of these four
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# objects. Register defines module methods with the same names (and _reg)
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def self.resolve_to_register reference
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register = reference
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if reference.is_a? Symbol
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case reference
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when :message
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register = message_reg
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when :new_message
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register = new_message_reg
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else
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raise "not recognized register reference #{reference}"
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end
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end
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return register
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end
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end
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