rubyx/lib/virtual/boot_space.rb
Torsten Ruger e881a5f2ee separate frames and messages
also not using context which was not defined anyway
2015-03-28 12:25:04 +02:00

141 lines
5.1 KiB
Ruby

require_relative "boot_class"
require "builtin/object"
module Virtual
# The BootSpace contains all objects for a program. In functional terms it is a program, but in oo
# it is a collection of objects, some of which are data, some classes, some functions
# The main entry is a function called (of all things) "main", This _must be supplied by the compling
# There is a start and exit block that call main, which receives an array of strings
# While data ususally would live in a .data section, we may also "inline" it into the code
# in an oo system all data is represented as objects
class BootSpace < Virtual::ObjectConstant
def initialize
super()
@classes = Parfait::Hash.new
#global objects (data)
@objects = []
@symbols = []
@frames = 100.times.collect{ ::Frame.new }
@messages = 100.times.collect{ ::Message.new }
@next_message = @messages.first
@next_frame = @frames.first
@passes = [ "Virtual::SendImplementation" ]
end
attr_reader :init , :main , :classes , :objects , :symbols,:messages, :next_message , :next_frame
def run_passes
@passes.each do |pass_class|
blocks = [@init] + main.blocks
@classes.values.each do |c|
c.instance_methods.each {|f| blocks += f.blocks }
end
#puts "running #{pass_class}"
all.each do |block|
pass = eval pass_class
raise "no such pass-class as #{pass_class}" unless pass
pass.new.run(block)
end
end
end
def self.space
if defined? @@space
@@space
else
@@space = BootSpace.new
@@space
end
end
# Passes may be added to by anyone who wants
# This is intentionally quite flexible, though one sometimes has to watch the order of them
# most ordering is achieved by ordering the requires and using add_pass
# but more precise control is possible with the _after and _before versions
def add_pass pass
@passes << pass
end
def add_pass_after( pass , after)
index = @passes.index(after)
raise "No such pass (#{pass}) to add after: #{after}" unless index
@passes.insert(index+1 , pass)
end
def add_pass_before( pass , after)
index = @passes.index(after)
raise "No such pass to add after: #{after}" unless index
@passes.insert(index , pass)
end
# boot the classes, ie create a minimal set of classes with a minimal set of functions
# minimal means only that which can not be coded in ruby
# CompiledMethods are grabbed from respective modules by sending the method name. This should return the
# implementation of the method (ie a method object), not actually try to implement it (as that's impossible in ruby)
def boot_classes!
# very fiddly chicken 'n egg problem. Functions need to be in the right order, and in fact we have to define some
# dummies, just for the other to compile
obj = get_or_create_class :Object
[:index_of , :_get_instance_variable , :_set_instance_variable].each do |f|
obj.add_instance_method Builtin::Object.send(f , nil)
end
obj = get_or_create_class :Kernel
# create main first, __init__ calls it
@main = Builtin::Kernel.send(:main , @context)
obj.add_instance_method @main
underscore_init = Builtin::Kernel.send(:__init__ ,nil) #store , so we don't have to resolve it below
obj.add_instance_method underscore_init
[:putstring,:exit,:__send].each do |f|
obj.add_instance_method Builtin::Kernel.send(f , nil)
end
# and the @init block in turn _jumps_ to __init__
# the point of which is that by the time main executes, all is "normal"
@init = Virtual::Block.new(:_init_ , nil )
@init.add_code(Register::RegisterMain.new(underscore_init))
obj = get_or_create_class :Integer
[:putint,:fibo].each do |f|
obj.add_instance_method Builtin::Integer.send(f , nil)
end
obj = get_or_create_class :String
[:get , :set , :puts].each do |f|
obj.add_instance_method Builtin::String.send(f , nil)
end
obj = get_or_create_class :Array
[:get , :set , :push].each do |f|
obj.add_instance_method Builtin::Array.send(f , nil)
end
end
@@SPACE = { :names => [:classes,:objects,:symbols,:messages, :next_message , :next_frame] ,
:types => [Virtual::Reference,Virtual::Reference,Virtual::Reference,Virtual::Reference,Virtual::Reference]}
def layout
@@SPACE
end
# Objects are data and get assembled after functions
def add_object o
return if @objects.include?(o)
@objects << o
if o.is_a? Symbol
@symbols << o
end
end
# this is the way to instantiate classes (not BootClass.new)
# so we get and keep exactly one per name
def get_or_create_class name
raise "uups #{name}.#{name.class}" unless name.is_a? Symbol
c = @classes[name]
unless c
c = BootClass.new(name)
@classes[name] = c
end
c
end
def mem_length
padded_words( 5 )
end
end
end