3343017dba
from risc_value. also unite mock compilers
253 lines
8.8 KiB
Ruby
253 lines
8.8 KiB
Ruby
module Risc
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# A Builder is used to generate code, either by using it's api, or dsl
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#
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# There are two subclasses of Builder, depending of what one wants to do with the
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# generated code.
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#
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# CompilerBuilder: The code is added to the method_compiler.
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# This is used to generate the builtin methods.
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#
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# CodeBuilder: The code can be stored up and returned.
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# This is used in Mom::to_risc methods
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#
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class Builder
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attr_reader :built , :compiler
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# pass a compiler, to which instruction are added (usually)
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# second arg determines weather instructions are added (default true)
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# call build with a block to build
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def initialize(compiler, for_source)
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@compiler = compiler
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@source = for_source
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@source_used = false
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@names = {}
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end
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# make the magic: convert incoming names into registers that have the
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# type set according to the name (using resolve_type)
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# anmes are stored, so subsequent calls use the same register
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def method_missing(*args)
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super if args.length != 1
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name = args[0]
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return @names[name] if @names.has_key?(name)
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if name == :message
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reg = Risc.message_reg
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reg.builder = self
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elsif name.to_s.index("label")
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reg = Risc.label( @source , "#{name}_#{object_id}")
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@source_used = true
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else
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type = Risc.resolve_type(name , @compiler) #checking
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reg = @compiler.use_reg( type.object_class.name )
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reg.builder = self
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end
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@names[name] = reg
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reg
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end
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def if_zero( label )
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@source_used = true
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add_code Risc::IsZero.new(@source , label)
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end
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def if_not_zero( label )
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@source_used = true
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add_code Risc::IsNotZero.new(@source , label)
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end
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def branch( label )
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@source_used = true
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add_code Risc::Branch.new(@source, label)
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end
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# build code using dsl (see __init__ or MessageSetup for examples)
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# names (that ruby would resolve to a variable/method) are converted
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# to registers. << means assignment and [] is supported both on
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# L and R values (but only one at a time). R values may also be constants.
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#
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# Basically this allows to create LoadConstant, RegToSlot, SlotToReg and
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# Transfer instructions with extremely readable code.
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# example:
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# space << Parfait.object_space # load constant
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# message[:receiver] << space #make current message (r0) receiver the space
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#
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# build result is available as built, but also gets added to compiler, if the
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# builder is created with default args
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#
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def build(&block)
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instance_eval(&block)
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@built
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end
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def add_code(ins)
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raise "Must be implemented in subclass #{self}"
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end
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# move a machine int from register "from" to a Parfait::Integer in register "to"
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# have to grab an integer from space and stick it in the "to" register first.
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def add_new_int( source , from, to )
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source += "add_new_int "
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space = compiler.use_reg(:Space)
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int = compiler.use_reg(:Integer)
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space_i = Risc.resolve_to_index(:Space, :next_integer)
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add_load_constant( source + "space" , Parfait.object_space , space )
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add_slot_to_reg( source + "next_i1" , space , space_i , to)
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add_slot_to_reg( source + "next_i2" , to , Risc.resolve_to_index(:Integer, :next_integer) , int)
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add_reg_to_slot( source + "store link" , int , space , space_i )
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add_reg_to_slot( source + "store value" , from , to , Parfait::Integer.integer_index)
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end
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# load receiver and the first argument (int)
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# return both registers
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def self_and_int_arg( source )
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me = add_known( :receiver )
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int_arg = load_int_arg_at(source , 0 )
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return me , int_arg
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end
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# Load the first argument, assumed to be integer
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def load_int_arg_at( source , at)
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int_arg = compiler.use_reg :Integer
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add_slot_to_reg(source , Risc.message_reg , :arguments , int_arg )
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add_slot_to_reg(source , int_arg , at + 1, int_arg ) #1 for type
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return int_arg
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end
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# assumed Integer in given register is replaced by the fixnum that it is holding
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def reduce_int( source , register )
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add_slot_to_reg( source + "int -> fix" , register , Parfait::Integer.integer_index , register)
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end
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# for computationally building code (ie writing assembler) these short cuts
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# help to instantiate risc instructions and add them immediately
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[:label, :reg_to_slot , :slot_to_reg , :load_constant, :load_data,
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:function_return , :function_call, :op ,
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:transfer , :reg_to_slot , :byte_to_reg , :reg_to_byte].each do |method|
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define_method("add_#{method}".to_sym) do |*args|
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if not @source_used
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args[0] = @source
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@source_used = true
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end
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add_code Risc.send( method , *args )
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end
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end
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def add_known(name)
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case name
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when :receiver
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message = Risc.message_reg
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ret_type = compiler.slot_type(:receiver, message.type)
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ret = compiler.use_reg( ret_type )
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add_slot_to_reg(" load self" , message , :receiver , ret )
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return ret
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when :space
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space = Parfait.object_space
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reg = compiler.use_reg :Space , space
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add_load_constant( "load space", space , reg )
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return reg
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when :message
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reg = compiler.use_reg :Message
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add_transfer( "load message", Risc.message_reg , reg )
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return reg
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else
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raise "Unknow expression #{name}"
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end
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end
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end
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# if a symbol is given, it may be the message or the new_message.
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# These are mapped to register references.
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# The valid symbols (:message,:new_message) are the same that are returned
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# by the slots. All data (at any time) is in one of the instance variables of these two
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# objects. Risc defines module methods with the same names (and _reg)
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def self.resolve_to_register( reference )
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return reference if reference.is_a?(RegisterValue)
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case reference
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when :message
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return message_reg
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when :new_message
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return new_message_reg
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else
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raise "not recognized register reference #{reference} #{reference.class}"
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end
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end
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# resolve a symbol to a type. In the simplest case the sybbol is the class name
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# But in building sometimes variations are needed, so next_message or caller work
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# too (and return Message)
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# Also objects work, in which case the instance_type of their class is returned
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# An error is raised if the symbol/object can not be resolved
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def self.resolve_type( object , compiler )
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object = object.type if object.is_a?(RegisterValue)
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case object
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when :name
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type = Parfait.object_space.get_type_by_class_name( :Word )
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when :frame , :arguments , :receiver
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type = compiler.resolve_type(object)
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when :message , :next_message , :caller
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type = Parfait.object_space.get_type_by_class_name(:Message)
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when Parfait::Object
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type = Parfait.object_space.get_type_by_class_name( object.class.name.split("::").last.to_sym)
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when Symbol
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object = object.to_s.camelise.to_sym
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clazz = Parfait.object_space.get_class_by_name(object)
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raise "Not implemented/found object #{object}:#{object.class}" unless clazz
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type = clazz.instance_type
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else
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raise "Not implemented/found object #{object}:#{object.class}"
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end
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return type
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end
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# The first arg is a class name (possibly lowercase) and the second an instance variable name.
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# By looking up the class and the type for that class, we can resolve the instance
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# variable name to an index.
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# The class can be mapped to a register, and so we get a memory address (reg+index)
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# Third arg, compiler, is only needed to resolve receiver/arguments/frame
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def self.resolve_to_index(object , variable_name ,compiler = nil)
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return variable_name if variable_name.is_a?(Integer) or variable_name.is_a?(RegisterValue)
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type = compiler.resolve_type( object) if compiler
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type = resolve_type(object , compiler) unless type
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#puts "TYPE #{type} obj:#{object} var:#{variable_name} comp:#{compiler}"
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index = type.variable_index(variable_name)
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raise "Index not found for #{variable_name} in #{object} of type #{type}" unless index
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return index
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end
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class CodeBuilder < Builder
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attr_reader :built
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def initialize(compiler, for_source)
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super
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@built = nil
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end
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def build(&block)
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super
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@built
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end
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# CodeBuilder stores the code.
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# The code can be access through the @built instance, and is returned
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# from build method
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def add_code(ins)
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if(@built)
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@built << ins
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else
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@built = ins
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end
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end
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end
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# A CompilerBuilder adds the generated code to the MethodCompiler.
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#
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class CompilerBuilder < Builder
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# add code straight to the compiler
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def add_code(ins)
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return @compiler.add_code(ins)
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end
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end
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end
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