181 lines
5.8 KiB
Ruby
181 lines
5.8 KiB
Ruby
require_relative "collector"
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require_relative "binary_writer"
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module Risc
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# The Risc Machine is an abstraction of the register level. This is seperate from the
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# actual assembler level to allow for several cpu architectures.
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# The Instructions (see class Instruction) define what the machine can do (ie load/store/maths)
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# From code, the next step down is Vool, then Mom (in two steps)
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#
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# The next step transforms to the register machine layer, which is quite close to what actually
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# executes. The step after transforms to Arm, which creates executables.
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#
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class Machine
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include Logging
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log_level :debug
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def initialize
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@booted = false
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@risc_init = nil
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@constants = []
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end
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attr_reader :constants , :cpu_init , :binary_init
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attr_reader :booted , :translated
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# translate to arm, ie instantiate an arm translator and pass it to translate
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#
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# currently we have no machanism to translate to other cpu's (nor such translators)
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# but the mechanism is ready
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def translate_arm
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@translated = true
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translate(Arm::Translator.new)
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end
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# translate code to whatever cpu the translator translates to
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# this means translating the initial jump (cpu_init into binary_init)
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# and then translating all methods
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def translate( translator )
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methods = Parfait.object_space.get_all_methods
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translate_methods( methods , translator )
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@cpu_init = risc_init.to_cpu(translator)
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@binary_init = Parfait::BinaryCode.new(1)
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end
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# go through all methods and translate them to cpu, given the translator
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def translate_methods(methods , translator)
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methods.each do |method|
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log.debug "Translate method #{method.name}"
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method.translate_cpu(translator)
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end
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end
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# machine keeps a list of all objects. this is lazily created with a collector
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def objects
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@objects ||= Collector.collect_space
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end
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# lazy init risc_init
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def risc_init
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@risc_init ||= Branch.new( "__initial_branch__" , Parfait.object_space.get_init.risc_instructions )
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end
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# add a constant (which get created during compilatio and need to be linked)
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def add_constant(const)
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raise "Must be Parfait #{const}" unless const.is_a?(Parfait::Object)
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@constants << const
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end
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# To create binaries, objects (and labels) need to have a position
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# (so objects can be loaded and branches know where to jump)
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#
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# Position in the order
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# - initial jump
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# - all object
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# - all code
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# As code length amy change during assembly, this way at least the objects stay
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# in place and we don't have to deal with chaning loading code
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def position_all
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translate_arm unless @translated
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#need the initial jump at 0 and then functions
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Position.set_position(binary_init,0)
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cpu_init.set_position( 12 ,0)
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@code_start = position_objects( binary_init.padded_length )
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# and then everything code
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position_code
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end
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# go through everything that is not code (BinaryCode) and set position
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# padded_length is what determines an objects (byte) length
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# return final position that is stored in code_start
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def position_objects(at)
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# want to have the objects first in the executable
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objects.each do | id , objekt|
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next if objekt.is_a?( Parfait::BinaryCode) or objekt.is_a?( Risc::Label )
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Position.set_position(objekt,at)
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before = at
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at += objekt.padded_length
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log.debug "Object #{objekt.class}:#{before.to_s(16)} len: #{(at - before).to_s(16)}"
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end
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at
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end
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# Position all BinaryCode.
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#
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# So that all code from one method is layed out linearly (for debugging)
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# we go through methods, and then through all codes from the method
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#
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# start at @code_start. The method is called until
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# assembly stops throwing errors
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def position_code
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at = @code_start
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objects.each do |id , method|
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next unless method.is_a? Parfait::TypedMethod
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method.cpu_instructions.set_position( at + 12)
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before = at
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nekst = method.binary
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while(nekst)
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Position.set_position(nekst , at)
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at += nekst.padded_length
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nekst = nekst.next
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end
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log.debug "Method #{method.name}:#{before.to_s(16)} len: #{(at - before).to_s(16)}"
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log.debug "Instructions #{method.cpu_instructions.object_id.to_s(16)}:#{(before+12).to_s(16)}"
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end
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at
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end
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# Create Binary code for all methods and the initial jump
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# BinaryWriter handles the writing from instructions into BinaryCode objects
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#
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# current (poor) design throws an exception when the assembly can't fit
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# constant loads into one instruction.
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#
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def create_binary
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not_ok = 1
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while(not_ok)
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begin
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return do_create_binary
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rescue LinkException
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not_ok += 1
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log.debug "Relink #{not_ok}"
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position_code
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end
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end
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end
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# have to retry until it works. Unfortunately (FIXME) jumps can go be both
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# directions, and so already assembled codes get wrong by moving/ inserting
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# instructions. And we end up assmebling all code again :-(
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def do_create_binary
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objects.each do |id , method|
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next unless method.is_a? Parfait::TypedMethod
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writer = BinaryWriter.new(method.binary)
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writer.assemble(method.cpu_instructions)
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end
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log.debug "BinaryInit #{cpu_init.first.object_id.to_s(16)}"
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BinaryWriter.new(binary_init).assemble(cpu_init)
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end
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def boot
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initialize
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@objects = nil
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@translated = false
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boot_parfait!
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@booted = true
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self
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end
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end
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# Module function to retrieve singleton
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def self.machine
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unless defined?(@machine)
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@machine = Machine.new
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end
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@machine
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end
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end
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require_relative "boot"
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