311 lines
10 KiB
Ruby
311 lines
10 KiB
Ruby
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module Register
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class LinkSlot
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def initialize o
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@position = -1
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@length = -1
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@objekt = o
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end
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attr_reader :objekt
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attr_accessor :position , :length , :layout
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def position
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raise "position accessed but not set at #{length} for #{self.objekt}" if @position == -1
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@position
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end
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end
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# Assmble the object space into a binary.
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# Link first to get positions, then assemble
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# link and assemble functions for each class are close to each other, so to get them the same.
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# meaning: as the link function determines the length of an object and the assemble actually writes the bytes
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# they are pretty much dependant. In an earlier version they were functions on the objects, but now it
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# has gone to a visitor pattern.
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class Assembler
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TYPE_REF = 0
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TYPE_INT = 1
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TYPE_BITS = 4
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TYPE_LENGTH = 6
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def initialize space
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@space = space
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@objects = {}
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end
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attr_reader :objects
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def link
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collect_object(@space)
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at = 4
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@objects.each do |id , slot|
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next unless slot.objekt.is_a? Virtual::CompiledMethod
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slot.position = at
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slot.objekt.set_position at
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at += slot.length
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end
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@objects.each do |id , slot|
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next if slot.objekt.is_a? Virtual::CompiledMethod
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slot.position = at
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at += slot.length
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end
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end
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def assemble
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link
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@stream = StringIO.new
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mid , main_slot = @objects.find{|k,slot| slot.objekt.is_a?(Virtual::CompiledMethod) and (slot.objekt.name == :__init__ )}
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main = main_slot.objekt
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puts "function found #{main.name}"
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initial_jump = RegisterMachine.instance.b( main )
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initial_jump.position = 0
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initial_jump.assemble( @stream , self )
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@objects.each do |id , slot|
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next unless slot.objekt.is_a? Virtual::CompiledMethod
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assemble_object( slot )
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end
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@objects.each do |id , slot|
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next if slot.objekt.is_a? Virtual::CompiledMethod
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assemble_object( slot )
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end
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puts "Assembled #{@stream.length.to_s(16)}"
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return @stream.string
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end
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def collect_object(object)
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slot = @objects[object.object_id]
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return slot.length if slot
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slot = LinkSlot.new object
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@objects[object.object_id] = slot
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slot.layout = layout_for(object)
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collect_object(slot.layout[:names])
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clazz = object.class.name.split("::").last
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slot.length = send("collect_#{clazz}".to_sym , object)
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end
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def assemble_object slot
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obj = slot.objekt
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puts "Assemble #{obj.class}(#{obj.object_id}) at stream #{(@stream.length).to_s(16)} pos:#{slot.position.to_s(16)} , len:#{slot.length}"
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raise "Assemble #{obj.class} at #{@stream.length.to_s(16)} not #{slot.position.to_s(16)}" if @stream.length != slot.position
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clazz = obj.class.name.split("::").last
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send("assemble_#{clazz}".to_sym , slot)
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slot.position
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end
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def type_word array
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word = 0
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array.each_with_index do |var , index|
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type = (var.class == Integer) ? TYPE_INT : TYPE_REF
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word += type << (index * TYPE_BITS)
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end
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word += ( (array.length + 1 ) / 8 ) << TYPE_LENGTH * TYPE_BITS
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word
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end
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# write type and layout of the instance, and the variables that are passed
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# variables ar values, ie int or refs. For refs the object needs to save the object first
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def assemble_self( object , variables )
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slot = get_slot(object)
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raise "Object(#{object.object_id}) not linked #{object.inspect}" unless slot
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type = type_word(variables)
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@stream.write_uint32( type )
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layout = slot.layout
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write_ref_for(layout[:names] , slot )
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variables.each do |var|
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write_ref_for(var , slot)
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end
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pad_after( variables.length * 4 )
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slot.position
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end
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def collect_Array( array )
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# also array has constant overhead, the padded helper fixes it to multiple of 8
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array.each do |elem|
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collect_object(elem)
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end
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padded_words(array.length)
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end
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def assemble_Array slot
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array = slot.objekt
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layout = slot.layout
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type = type_word(array)
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@stream.write_uint32( type )
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write_ref_for(layout[:names],slot) #ref
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array.each do |var|
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write_ref_for(var,slot)
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end
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pad_after( array.length * 4 )
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slot.position
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end
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def collect_Hash( hash )
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slot = get_slot(hash)
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#hook the key/values arrays into the layout (just because it was around)
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collect_object(slot.layout[:keys])
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collect_object(slot.layout[:values])
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padded_words(2)
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end
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def assemble_Hash slot
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# so here we can be sure to have _identical_ keys/values arrays
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assemble_self( slot.objekt , [ slot.layout[:keys] , slot.layout[:values] ] )
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end
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def collect_BootSpace(space)
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collect_object(space.classes)
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collect_object(space.objects)
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padded_words( 2 )
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end
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def assemble_BootSpace(slot)
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space = slot.objekt
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assemble_self(space , [space.classes,space.objects] )
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end
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def collect_BootClass(clazz)
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collect_object(clazz.name )
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collect_object(clazz.super_class_name)
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collect_object(clazz.instance_methods)
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padded_words(3)
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end
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def assemble_BootClass(slot)
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clazz = slot.objekt
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assemble_self( clazz , [clazz.name , clazz.super_class_name, clazz.instance_methods] )
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end
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def collect_CompiledMethod(method)
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# NOT an ARRAY, just a bag of bytes
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length = method.blocks.inject(0) { |c , block| c += block.length }
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padded(length)
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end
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def assemble_CompiledMethod(slot)
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method = slot.objekt
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count = method.blocks.inject(0) { |c , block| c += block.length }
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word = (count+7) / 32 # all object are multiple of 8 words (7 for header)
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raise "Method too long, splitting not implemented #{method.name}/#{count}" if word > 15
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# first line is integers, convention is that following lines are the same
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TYPE_LENGTH.times { word = ((word << TYPE_BITS) + TYPE_INT) }
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@stream.write_uint32( word )
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write_ref_for(slot.layout[:names] , slot) #ref of layout
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# TODO the assembly may have to move to the object to be more extensible
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method.blocks.each do |block|
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block.codes.each do |code|
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code.assemble( @stream , self )
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end
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end
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pad_after( count )
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end
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def collect_String( str)
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return padded( str.length + 1 )
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end
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def collect_Symbol(sym)
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return collect_String(sym.to_s)
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end
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def collect_StringConstant(sc)
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return collect_String(sc.string)
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end
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def assemble_String( slot )
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str = slot.objekt
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str = str.string if str.is_a? Virtual::StringConstant
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str = str.to_s if str.is_a? Symbol
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layout = slot.layout
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word = (str.length + 7) / 32 # all object are multiple of 8 words (7 for header)
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raise "String too long (implement split string!) #{word}" if word > 15
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# first line is integers, convention is that following lines are the same
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TYPE_LENGTH.times { word = ((word << TYPE_BITS) + TYPE_INT) }
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@stream.write_uint32( word )
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write_ref_for( slot.layout[:names] , slot) #ref
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@stream.write str
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pad_after(str.length)
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#puts "String (#{slot.length}) stream #{@stream.length.to_s(16)}"
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end
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def assemble_Symbol(sym)
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return assemble_String(sym)
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end
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def assemble_StringConstant( sc)
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return assemble_String(sc)
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end
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private
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def get_slot(object)
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slot = @objects[object.object_id]
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return slot if slot
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if(object.is_a? Array)
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@objects.each do |k,slot|
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next unless slot.objekt.is_a? Array
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if(slot.objekt.length == object.length)
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same = true
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slot.objekt.each_with_index do |v,index|
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same = false unless v == object[index]
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end
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puts slot.objekt.first.class if same
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return slot if same
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end
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end
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end
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nil
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end
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# write means we write the resulting address straight into the assembler stream (ie don't return it)
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# ref means the object of which we write the address
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# and we write the address into the self, given as second parameter
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def write_ref_for object , self_slot
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slot = get_slot(object)
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raise "Object (#{object.object_id}) not linked #{object.inspect}" unless slot
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@stream.write_sint32 slot.position
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end
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# objects only come in lengths of multiple of 8 words
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# but there is a constant overhead of 2 words, one for type, one for layout
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# and as we would have to subtract 1 to make it work without overhead, we now have to add 7
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def padded len
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a = 32 * (1 + (len + 7)/32 )
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#puts "#{a} for #{len}"
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a
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end
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def padded_words words
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padded(words*4) # 4 == word length, a constant waiting for a home
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end
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# pad_after is always in bytes and pads (writes 0's) up to the next 8 word boundary
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def pad_after length
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pad = padded(length) - length - 8 # for header, type and layout
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pad.times do
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@stream.write_uint8(0)
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end
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#puts "padded #{length} with #{pad} stream pos #{@stream.length.to_s(16)}"
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end
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# class variables to have _identical_ objects passed back (stops recursion)
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@@ARRAY = { :names => [] , :types => []}
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@@HASH = { :names => [:keys,:values] , :types => [Virtual::Reference,Virtual::Reference]}
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@@CLAZZ = { :names => [:name , :super_class_name , :instance_methods] , :types => [Virtual::Reference,Virtual::Reference,Virtual::Reference]}
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@@SPACE = { :names => [:classes,:objects] , :types => [Virtual::Reference,Virtual::Reference]}
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def layout_for(object)
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case object
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when Array , Symbol , String , Virtual::CompiledMethod , Virtual::Block , Virtual::StringConstant
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@@ARRAY
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when Hash
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@@HASH.merge :keys => object.keys , :values => object.values
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when Virtual::BootClass
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@@CLAZZ
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when Virtual::BootSpace
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@@SPACE
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else
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raise "linker encounters unknown class #{object.class}"
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end
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end
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end
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Sof::Volotile.add(Register::Assembler , [:objects])
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end
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