178 lines
5.4 KiB
Ruby
178 lines
5.4 KiB
Ruby
require_relative "code"
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module Vm
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# Values represent the information as it is processed. Different subclasses for different types,
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# each type with different operations.
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# The oprerations on values is what makes a machine do things. Operations are captured as
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# subclasses of Instruction and saved to Blocks
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# Values are immutable! (that's why they are called values)
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# Operations on values _always_ produce new values (conceptionally)
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# Values are a way to reason about (create/validate) instructions.
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# In fact a linked lists of values is created by invoking instructions
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# the linked list goes from value to instruction to value, backwards
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# Word Values are what fits in a register. Derived classes
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# Float, Reference , Integer(s) must fit the same registers
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# just a base class for data. not sure how this will be usefull (may just have read too much llvm)
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class Value
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def class_for clazz
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RegisterMachine.instance.class_for(clazz)
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end
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end
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# Just a nice way to write branches
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class BranchCondition < Value
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def initialize operator
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@operator = operator
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end
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attr_accessor :operator
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#needed to check the opposite, ie not true
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def not_operator
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case @operator
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when :le
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:gt
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when :gt
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:le
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when :lt
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:ge
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when :eq
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:ne
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else
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raise "no implemented #{@operator}"
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end
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end
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end
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# RegisterUSe is _not_ the name for a register, "only" for a certain use of it.
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# In a way it is like a variable name, a storage location. The location is a register off course,
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# but which register can be changed, and _all_ instructions sharing the RegisterUse then use that register
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# In other words a simple level of indirection, or change from value to reference sematics.
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class RegisterUse
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attr_accessor :symbol
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def initialize r
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if( r.is_a? Fixnum)
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r = "r#{r}".to_sym
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end
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raise "wrong type for register init #{r}" unless r.is_a? Symbol
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raise "double r #{r}" if r == :rr1
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@symbol = r
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end
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def == other
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return false if other.nil?
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return false if other.class != RegisterUse
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symbol == other.symbol
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end
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#helper method to calculate with register symbols
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def next_reg_use by = 1
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int = @symbol[1,3].to_i
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sym = "r#{int + by}".to_sym
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RegisterUse.new( sym )
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end
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end
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# This is what it is when we don't know what it is. #TODO, better if it were explicitly a different type, not the base
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# Must be promoted to A Word-Value to to anything makes is_a chaecking easier
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# remembering that our oo machine is typed, no overloading or stuff
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class Word < Value
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attr_accessor :used_register
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def register_symbol
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@used_register.symbol
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end
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def inspect
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"#{self.class.name} (#{register_symbol})"
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end
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def to_s
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inspect
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end
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def initialize reg
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if reg.is_a? RegisterUse
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@used_register = reg
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else
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@used_register = RegisterUse.new(reg)
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end
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end
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def length
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4
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end
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# aka to string
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def to_asm
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"#{register_symbol}"
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end
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end
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class Unsigned < Word
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def plus block , unsigned
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RegisterMachine.instance.unsigned_plus self , unsigned
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end
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end
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class Integer < Word
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def less_or_equal block , right
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RegisterMachine.instance.integer_less_or_equal block , self , right
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end
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def greater_or_equal block , right
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RegisterMachine.instance.integer_greater_or_equal block , self , right
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end
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def greater_than block , right
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RegisterMachine.instance.integer_greater_than block , self , right
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end
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def less_than block , right
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RegisterMachine.instance.integer_less_than block , self , right
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end
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# def == other
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# code = class_for(CompareInstruction).new(self , other , opcode: :cmp)
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# end
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# def + other
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# class_for(LogicInstruction).new(nil , self , other , opcode: :add)
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# end
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# def - other
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# class_for(LogicInstruction).new(nil , self , other , opcode: :sub )#, update_status: 1 )
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# end
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def at_index block , left , right
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RegisterMachine.instance.integer_at_index block , self , left , right
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end
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def plus block , first , right
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RegisterMachine.instance.integer_plus block , self , first , right
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end
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def minus block , first , right
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RegisterMachine.instance.integer_minus block , self , first , right
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end
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def left_shift block , first , right
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RegisterMachine.instance.integer_left_shift block , self , first , right
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end
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def equals block , right
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RegisterMachine.instance.integer_equals block , self , right
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end
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def load block , right
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if(right.is_a? IntegerConstant)
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block.mov( self , right ) #move the value
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elsif right.is_a? StringConstant
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block.add( self , right , nil) #move the address, by "adding" to pc, ie pc relative
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block.mov( Integer.new(self.used_register.next_reg_use) , right.length ) #and the length HACK TODO
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elsif right.is_a?(Boot::BootClass) or right.is_a?(Boot::MetaClass)
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block.add( self , right , nil) #move the address, by "adding" to pc, ie pc relative
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else
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raise "unknown #{right.inspect}"
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end
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self
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end
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def move block , right
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block.mov( self , right )
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self
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end
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end
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end
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require_relative "constants" |