Torsten Rüger
c1679bd6ff
slots used to ba an array of symbols Now we have an object for each slot, that holds the name and the next_slot relatively easy change, though quite broad
43 lines
1.4 KiB
Ruby
43 lines
1.4 KiB
Ruby
module Sol
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# Base class for assignments (local/ivar), works just as you'd expect
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# Only "quirk" maybe, that arguments are like locals
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#
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# Only actual functionality here is the compile_assign_call which compiles
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# the call, should the assigned value be a call.
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class Assignment < Statement
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attr_reader :name , :value
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def initialize(name , value )
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raise "Name nil #{self}" unless name
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raise "Value nil #{self}" unless value
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raise "Value cant be Assignment #{value}" if value.is_a?(Assignment)
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raise "Value cant be Statements #{value}" if value.is_a?(Statements)
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@name , @value = name , value
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end
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def each(&block)
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block.call(self)
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@value.each(&block)
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end
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def to_s(depth = 0)
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at_depth(depth , "#{@name} = #{@value}")
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end
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# The assign instruction (a slot_load) is produced by delegating the slot to derived
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# class
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#
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# When the right hand side is a CallStatement, it must be compiled, before the assign
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# is executed
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#
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# Derived classes do not implement to_slot, only slot_position
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def to_slot(compiler)
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to = SlotMachine::Slotted.for(:message , self.slot_position(compiler))
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from = @value.to_slotted(compiler)
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assign = SlotMachine::SlotLoad.new(self,to,from)
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return assign unless @value.is_a?(CallStatement)
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@value.to_slot(compiler) << assign
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end
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end
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end
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