module Register # This implements the creation of a new message object # # It does so by loading the next message into the new_message register. # # Messages are created at compile time and form a linked list which actually never changes. # We just grab the next item of the list. # Just as a reminder: a message object is used for a send and holds return address/message # and arguments + self # while frames are used by a method and hold local and temporary variables # This was at first a little surprising, but it actually similar in c. When a c function pops to # stack, it doesn't create a new stack. Just increments some index. The storage/stack is reused, # stays constant. (until such time it runs out, which we haven't covered yet) # # Even stranger at first was the notion that the caller does not have to be set either. # That is contstant (a compile time property) too. It's a bit like when calling someone, # class MessageImplementation def run block block.codes.dup.each do |code| next unless code.is_a?(Virtual::NewMessage) # load the new_message from message by index, simple get_slot new_codes = [ Register.get_slot( :message , :next_message , Register.resolve_to_register(:new_message))] block.replace(code , new_codes ) end end end Virtual.machine.add_pass "Register::MessageImplementation" end