module Virtual # Booting is a complicated, so it is extracted into this file, even it has only one entry point class Machine # The general idea is that compiling is creating an object graph. Functionally # one tends to think of methods, and that is complicated enough, sure. # But for an object system the graph includes classes and all instance variables # # And so we have a chicken and egg problem. At the end of the boot function we want to have a # working Space object # But that has instance variables (List and Dictionary) and off course a class. # Or more precisely in salama, a Layout, that points to a class. # So we need a Layout, but that has Layout and Class too. hmmm # # The way out is to build empty shell objects and stuff the neccessary data into them # (not use the normal initialize way) # (PPS: The "real" solution is to read a sof graph and not do this by hand # That graph can be programatically built and written (with this to boot that process :-)) # There are some helpers below, but the roadmap is something like: # - create all the layouts, with thier layouts, but no classes # - create a space by "hand" , using allocate, not new # - create the class objects and assign them to the layouts def boot_parfait! boot_layouts boot_space boot_classes @space.late_init #puts Sof.write(@space) boot_functions! end # layouts is where the snake bites its tail. Every chain end at a layout and then it # goes around (circular references). We create them from the list below and keep them # in an instance variable (that is a smell, because after booting it is not needed) def boot_layouts @layouts = {} layout_names.each do |name , ivars | @layouts[name] = layout_for( name , ivars) end layout_layout = @layouts[:Layout] @layouts.each do |name , layout | layout.set_layout(layout_layout) end end # once we have the layouts we can create the space by creating the instance variables # by hand (can't call new yet as that uses the space) def boot_space space_dict = object_with_layout Parfait::Dictionary space_dict.keys = object_with_layout Parfait::List space_dict.values = object_with_layout Parfait::List @space = object_with_layout Parfait::Space @space.classes = space_dict Parfait::Space.set_object_space @space end # when running code instantiates a class, a layout is created automatically # but even to get our space up, we have already instantiated all layouts # so we have to continue and allocate classes and fill the data by hand # and off cource we can't use space.create_class , but still they need to go there def boot_classes classes = space.classes layout_names.each do |name , vars| cl = object_with_layout Parfait::Class cl.object_layout = @layouts[name] @layouts[name].object_class = cl cl.instance_methods = object_with_layout Parfait::List # puts "instance_methods is #{cl.instance_methods.class}" cl.name = name classes[name] = cl end object_class = classes[:Object] # superclasses other than default object supers = { :BinaryCode => :Word , :Layout => :List , :Class => :Module , :Object => :Kernel , :Kernel => :Value, :Integer => :Value } layout_names.each do |classname , ivar| next if classname == :Value # has no superclass clazz = classes[classname] super_name = supers[classname] if super_name clazz.set_super_class classes[super_name] else clazz.set_super_class object_class end end end # helper to create a Layout, name is the parfait name, ie :Layout def layout_for( name , ivars ) l = Parfait::Layout.allocate.fake_init l.add_instance_variable :layout ivars.each {|n| l.add_instance_variable n } l end # create an object with layout (ie allocate it and assign layout) # meaning the lauouts have to be booted, @layouts filled # here we pass the actual (ruby) class def object_with_layout(cl) o = cl.allocate.fake_init name = cl.name.split("::").last.to_sym o.set_layout @layouts[name] o end # the function really just returns a constant (just avoiding the constant) # unfortuantely that constant condenses every detail about the system, class names # and all instance variable names. Really have to find a better way def layout_names { :Word => [] , :List => [] , # Assumtion is that name is the last of message :Message => [:next_message , :receiver , :frame , :return_address , :return_value, :caller , :name ], :MetaClass => [], :Integer => [], :Object => [], :Kernel => [], #fix, kernel is a class, but should be a module :BinaryCode => [], :Space => [:classes , :first_message ], :Frame => [:next_frame ], :Layout => [:object_class] , # TODO fix layouts for inherited classes. Currently only :Class and the # instances are copied (shame on you) :Class => [:object_layout , :name , :instance_methods , :super_class , :meta_class], :Dictionary => [:keys , :values ] , :Method => [:name , :code ,:arguments , :for_class, :locals ] , :Variable => [:type , :name , :value ] , :Module => [:name , :instance_methods , :super_class , :meta_class ] } end # classes have booted, now create a minimal set of functions # minimal means only that which can not be coded in ruby # Methods are grabbed from respective modules by sending the method name. This should return the # implementation of the method (ie a method object), not actually try to implement it # (as that's impossible in ruby) def boot_functions! # very fiddly chicken 'n egg problem. Functions need to be in the right order, and in fact we # have to define some dummies, just for the other to compile # TODO go through the virtual parfait layer and adjust function names to what they really are obj = @space.get_class_by_name(:Object) [:main , :_get_instance_variable , :_set_instance_variable].each do |f| obj.add_instance_method Register::Builtin::Object.send(f , nil) end obj = @space.get_class_by_name(:Kernel) # create __init__ main first, __init__ calls it [:exit,:__send , :__init__ ].each do |f| obj.add_instance_method Register::Builtin::Kernel.send(f , nil) end @space.get_class_by_name(:Word).add_instance_method Register::Builtin::Word.send(:putstring , nil) obj = @space.get_class_by_name(:Integer) [:putint,:fibo , :plus].each do |f| obj.add_instance_method Register::Builtin::Integer.send(f , nil) end end end end