module Register # This implements the creation of new frame and message object # Frames and Message are very similar apart from the class name # - All existing instances are stored in the space for both # - Size is currently 2, ie 16 words # (TODO a little flexibility here would not hurt, but the mountain is big) # - Unused instances for a linked list with their first instance variable. # This is HARD coded to avoid any lookup # Just as a reminder: a message object is created before a send and holds return address/message # and arguments + self frames are created upon entering a method and hold local and temporary # variables as a result one of each is created for every single method call. # A LOT, so make it fast luke # Note: this is off course the reason for stack based implementations that just increment # a known pointer/register or something. But i think most programs are memory bound # and a few extra instructions don't hurt. # After all, we are buying a big prize:oo, otherwise known as sanity. # TODO: This is too complicated, which means it should be ruby code and "inlined" # then it would move to Virtual class FrameImplementation def run block block.codes.dup.each do |code| if code.is_a?(Virtual::NewFrame) kind = :next_frame elsif code.is_a?(Virtual::NewMessage) kind = :next_message else next end # a place to store a reference to the space, we grab the next_frame from the space space_tmp = RegisterReference.tmp_reg # a temporary place to store the new frame frame_tmp = space_tmp.next_reg_use # move the spave to it's register (mov instruction gets the address of the object) new_codes = [ LoadConstant.new( space_tmp , Parfait::Space.object_space )] # find index in the space where to grab frame/message ind = Parfait::Space.object_space.get_layout().index_of( kind ) raise "index not found for #{kind}.#{kind.class}" unless ind # load the frame/message from space by index new_codes << GetSlot.new( frame_tmp , space_tmp , 5 ) # save the frame in real frame register new_codes << RegisterTransfer.new( RegisterReference.frame_reg , frame_tmp ) # get the next_frame new_codes << GetSlot.new( frame_tmp , frame_tmp , 2 ) # 2 index of next_frame # save next frame into space new_codes << SetSlot.new( frame_tmp , space_tmp , ind) block.replace(code , new_codes ) end end end Virtual.machine.add_pass "Register::FrameImplementation" end