require_relative "block" module Virtual # static description of a method # name # args (with defaults) # code # return arg (usually mystery, but for coded ones can be more specific) # known local variable names # temp variables (numbered) # # Methods are similar to Blocks. Where Blocks can be jumped to, Methods can be called. # Methods also have arguments and a return. These are Value subclass instances, ie specify # type (by class type) and register by instance # They also have local variables. Args take up the first n regs, then locals the rest. No # direct manipulating of registers (ie specifying the number) should be done. # Code-wise Methods are made up from a list of Blocks, in a similar way blocks are made up of codes # The function starts with one block, and that has a start and end (return) # Blocks can be linked in two ways: # -linear: flow continues from one to the next as they are sequential both logically and "physically" # use the block set_next for this. # This "the straight line", there must be a continuous sequence from body to return # Linear blocks may be created from an existing block with new_block # - branched: You create new blocks using function.new_block which gets added "after" return # These (eg if/while) blocks may themselves have linear blocks ,but the last of these # MUST have an uncoditional branch. And remember, all roads lead to return. class MethodDefinition < Virtual::Object #return the main function (the top level) into which code is compiled def MethodDefinition.main MethodDefinition.new(:main , [] ) end def initialize name , args , receiver = Virtual::Self.new , return_type = Virtual::Mystery @name = name.to_sym @class_name = :Object @args = args @locals = [] @tmps = [] @receiver = receiver @return_type = return_type @blocks = [] # first block we have to create with .new , as new_block assumes a current enter = Block.new( name , self ).add_code(MethodEnter.new()) @blocks << enter @current = enter new_block("return").add_code(MethodReturn.new) end attr_reader :name , :args , :receiver , :blocks attr_accessor :return_type , :current , :class_name # add an instruction after the current (insertion point) # the added instruction will become the new insertion point def add_code instruction raise instruction.inspect unless instruction.is_a? Instruction @current.add_code(instruction) #insert after current self end # return a list of registers that are still in use after the given block # a call_site uses pushes and pops these to make them available for code after a call def locals_at l_block used =[] # call assigns the return register, but as it is in l_block, it is not asked. assigned = [ RegisterReference.new(Vm::RegisterMachine.instance.return_register) ] l_block.reachable.each do |b| b.uses.each {|u| (used << u) unless assigned.include?(u) } assigned += b.assigns end used.uniq end # control structures need to see blocks as a graph, but they are stored as a list with implict branches # So when creating a new block (with new_block), it is only added to the list, but instructions # still go to the current one # With this function one can change the current block, to actually code it. # This juggling is (unfortunately) neccessary, as all compile functions just keep puring their code into the # method and don't care what other compiles (like if's) do. # Example: while, needs 2 extra blocks # 1 condition code, must be its own blockas we jump back to it # - the body, can actually be after the condition as we don't need to jump there # 2 after while block. Condition jumps here # After block 2, the function is linear again and the calling code does not need to know what happened # But subsequent statements are still using the original block (self) to add code to # So the while expression creates the extra blocks, adds them and the code and then "moves" the insertion point along def current block @current = block self end # create a new linear block after the current insertion block. # Linear means there is no brach needed from that one to the new one. # Usually the new one just serves as jump address for a control statement # In code generation , the new_block is written after this one, ie zero runtime cost # This does _not_ change the insertion point, that has do be done with insert_at(block) def new_block new_name block_name = "#{@current.name}_#{new_name}" new_b = Block.new( block_name , self ) index = @blocks.index( @current ) @blocks.insert( index + 1 , new_b ) # + one because we want the ne after the insert_at return new_b end # determine whether this method has a variable by the given name # variables are locals and and arguments # used to determine if a send must be issued def has_var name name = name.to_sym var = @args.find {|a| a.name == name } var = @locals.find {|a| a.name == name } unless var var = @tmps.find {|a| a.name == name } unless var var end # determine whether this method has an argument by the name def has_arg name name = name.to_sym var = @args.find {|a| a.name == name } var end def set_var name , var v = has_var name if( v ) v.type = var else v = Local.new(name , var) @locals << v end v end def get_var name var = has_var name raise "no var #{name} in method #{self.name} , #{@locals} #{@args}" unless var var end def get_tmp name = "__tmp__#{@tmps.length}" @tmps << name Ast::NameExpression.new(name) end # sugar to create instructions easily. # any method will be passed on to the RegisterMachine and the result added to the insertion block # With this trick we can write what looks like assembler, # Example func.instance_eval # mov( r1 , r2 ) # add( r1 , r2 , 4) # end # mov and add will be called on Machine and generate Inststuction that are then added # to the current block # also symbols are supported and wrapped as register usages (for bare metal programming) def method_missing(meth, *args, &block) add_code RegisterMachine.instance.send(meth , *args) end # following id the Code interface # to link we link the entry and then any blocks. The entry links the straight line def link_at address , context super #just sets the position @entry.link_at address , context end # position of the function is the position of the entry block def position @entry.position end # length of a function is the entry block length (includes the straight line behind it) # plus any out of line blocks that have been added def length @entry.length end # assembling assembles the entry (straight line/ no branch line) + any additional branches def assemble io @entry.assemble(io) end end end