module Risc # MethodCompiler (old name) is used to generate risc instructions for methods # and to instantiate the methods correctly. Most of the init is typed layer stuff, # but there is some logic too. # - risc_instructions: The sequence of risc level instructions that mom was compiled to # - cpu_instructions: The sequence of cpu specific instructions that the # risc_instructions was compiled to # Instructions derive from class Instruction and form a linked list class MethodCompiler def initialize( method ) @regs = [] @method = method name = "#{method.for_type.name}.#{method.name}" @risc_instructions = Risc.label(name, name) @risc_instructions << Risc.label( name, "unreachable") @current = @risc_instructions end attr_reader :method , :risc_instructions # helper method for builtin mainly # the class_name is a symbol, which is resolved to the instance_type of that class # # return compiler_for_type with the resolved type # def self.compiler_for_class( class_name , method_name , args , frame ) raise "create_method #{class_name}.#{class_name.class}" unless class_name.is_a? Symbol clazz = Parfait.object_space.get_class_by_name! class_name compiler_for_type( clazz.instance_type , method_name , args , frame) end # create a method for the given type ( Parfait type object) # method_name is a Symbol # args a hash that will be converted to a type # the created method is set as the current and the given type too # return the compiler def self.compiler_for_type( type , method_name , args , frame) raise "create_method #{type.inspect} is not a Type" unless type.is_a? Parfait::Type raise "Args must be Type #{args}" unless args.is_a?(Parfait::Type) raise "create_method #{method_name}.#{method_name.class}" unless method_name.is_a? Symbol method = type.create_method( method_name , args , frame) self.new(method) end # convert the given mom instruction to_risc and then add it (see add_code) # continue down the instruction chain unti depleted # (adding moves the insertion point so the whole mom chain is added as a risc chain) def add_mom( instruction ) while( instruction ) raise "whats this a #{instruction}" unless instruction.is_a?(Mom::Instruction) #puts "adding mom #{instruction.to_s}:#{instruction.next.to_s}" risc = instruction.to_risc( self ) add_code(risc) reset_regs #puts "adding risc #{risc.to_s}:#{risc.next.to_s}" instruction = instruction.next end end def add_constant(const) Risc.machine.add_constant(const) end # add a risc instruction after the current (insertion point) # the added instruction will become the new insertion point def add_code( instruction ) raise "Not an instruction:#{instruction.to_s}" unless instruction.is_a?(Risc::Instruction) raise instruction.to_s if( instruction.class.name.split("::").first == "Arm") new_current = instruction.last #after insertion this point is lost @current.insert(instruction) #insert after current @current = new_current self end # require a (temporary) register. code must give this back with release_reg def use_reg( type , value = nil ) raise "Not type #{type.inspect}" unless type.is_a?(Symbol) or type.is_a?(Parfait::Type) if @regs.empty? reg = Risc.tmp_reg(type , value) else reg = @regs.last.next_reg_use(type , value) end @regs << reg return reg end def copy( reg , source ) copied = use_reg reg.type add_code Register.transfer( source , reg , copied ) copied end # releasing a register (accuired by use_reg) makes it available for use again # thus avoiding possibly using too many registers def release_reg( reg ) last = @regs.pop raise "released register in wrong order, expect #{last} but was #{reg}" if reg != last end # reset the registers to be used. Start at r4 for next usage. # Every statement starts with this, meaning each statement may use all registers, but none # get saved. Statements have affect on objects. def reset_regs @regs.clear end # Build with builder (see there), adding the created instructions def build(&block) builder.build(&block) end # return a new code builder that uses this compiler # CodeBuilder returns code after building def code_builder( source) CodeBuilder.new(self , source) end # return a CompilerBuilder # CompilerBuilder adds the generated code to the compiler def compiler_builder( source) CompilerBuilder.new(self , source) end end end