# An Object is really a hash like structure. It is dynamic and # you want to store values by name (instance variable names). # # One could (like mri), store the names in each object, but that is wasteful # Instead we store only the values, and access them by index. # The Layout allows the mapping of names to index. # The Layout of an object describes the memory layout of the object # The Layout is a simple list of the names of instance variables. # # As every object has a Layout to describe it, the name "layout" is the # first name in the list for every Layout. # But as we want every Object to have a class, the Layout carries that class. # So the layout of layout has an entry "object_class" # In other words, the Layout is a list of names that describe # the values stored in an actual object. # The object is an List of values of length n and # the Layout is an List of names of length n # Together they turn the object into a hash like structure module Parfait class Layout < Object include Indexed self.offset(0) attribute :object_class def initialize( object_class ) super() self.object_class = object_class end def == other self.object_id == other.object_id end # add the name of an instance variable # The index will be returned and can subsequently be searched with index_of # The index of the name is the index of the data in the object # # TODO , later we would need to COPY the layout to keep the old constant # but now we are concerned with booting, ie getting a working structure def add_instance_variable name self.push(1) if self.get_length == 0 self.push(name) self.get_length end def object_instance_names names = List.new index = 3 while index <= self.get_length item = get(index) names.push item index = index + 1 end names end def object_instance_length self.get_length - 2 end alias :list_index :index_of # private inheritance is something to think off, we don't really want the list api exported def index_of name raise "should not rely on layout internal structure, use variable_index" end # index of the variable when using internal_object_get # (internal_object_get is 1 based and 1 is always the layout) def variable_index name has = list_index(name) return nil unless has raise "internal error #{name}:#{has}" if has < 2 has - 1 end def inspect "Layout[#{inspect_from(3)}]" end def sof_reference_name "#{self.object_class.name}_Layout" end end end