require_relative "collector" require_relative "binary_writer" module Risc # The Risc Machine is an abstraction of the register level. This is seperate from the # actual assembler level to allow for several cpu architectures. # The Instructions (see class Instruction) define what the machine can do (ie load/store/maths) # From code, the next step down is Vool, then Mom (in two steps) # # The next step transforms to the register machine layer, which is quite close to what actually # executes. The step after transforms to Arm, which creates executables. # class Machine include Logging log_level :info def initialize @booted = false @constants = [] end attr_reader :constants , :risc_init , :cpu_init , :binary_init attr_reader :booted , :translated # translate to arm, ie instantiate an arm translator and pass it to translate # # currently we have no machanism to translate to other cpu's (nor such translators) # but the mechanism is ready def translate_arm @translated = true translate(Arm::Translator.new) end # translate code to whatever cpu the translator translates to # this means translating the initial jump (cpu_init into binary_init) # and then translating all methods def translate( translator ) methods = Parfait.object_space.collect_methods translate_methods( methods , translator ) @cpu_init = translator.translate( @risc_init ) @binary_init = Parfait::BinaryCode.new(1) end # go through all methods and translate them to cpu, given the translator def translate_methods(methods , translator) methods.each do |method| log.debug "Translate method #{method.name}" method.translate_cpu(translator) end end # machine keeps a list of all objects. this is lazily created with a collector def objects @objects ||= Collector.collect_space end # add a constant (which get created during compilatio and need to be linked) def add_constant(const) raise "Must be Parfait #{const}" unless const.is_a?(Parfait::Object) @constants << const end # To create binaries, objects (and labels) need to have a position # (so objects can be loaded and branches know where to jump) # # Position in the order # - initial jump # - all object # - all code # As code length amy change during assembly, this way at least the objects stay # in place and we don't have to deal with chaning loading code def position_all translate_arm unless @translated #need the initial jump at 0 and then functions cpu_init.set_position( 0 ) Positioned.set_position(cpu_init.first , 0) Positioned.set_position(binary_init,0) at = position_objects( binary_init.padded_length ) # and then everything code position_code_from( at ) end # go through everything that is not code (BinaryCode) and set position # padded_length is what determines an objects (byte) length def position_objects( at ) # want to have the objects first in the executable objects.each do | id , objekt| next if objekt.is_a?( Parfait::BinaryCode) or objekt.is_a?( Risc::Label ) Positioned.set_position(objekt,at) at += objekt.padded_length end at end # Position all BinaryCode. # # So that all code from one method is layed out linearly (for debuggin) # we go through methods, and then through all codes from the method def position_code_from( at ) objects.each do |id , method| next unless method.is_a? Parfait::TypedMethod log.debug "CODE1 #{method.name}:#{at}" method.cpu_instructions.set_position( at ) before = at nekst = method.binary while(nekst) Positioned.set_position(nekst , at) at += nekst.padded_length nekst = nekst.next end log.debug "CODE2 #{method.name}:#{at} len: #{at - before}" end at end # Create Binary code for all methods and the initial jump # BinaryWriter handles the writing from instructions into BinaryCode objects def create_binary objects.each do |id , method| next unless method.is_a? Parfait::TypedMethod writer = BinaryWriter.new(method.binary) writer.assemble(method.cpu_instructions) end BinaryWriter.new(binary_init).assemble(cpu_init) end def boot initialize @objects = nil @translated = false boot_parfait! @risc_init = Branch.new( "__initial_branch__" , Parfait.object_space.get_init.risc_instructions ) @booted = true self end end # Module function to retrieve singleton def self.machine unless defined?(@machine) @machine = Machine.new end @machine end end require_relative "boot"