require_relative "code" module Vm # Values represent the information as it is processed. Different subclasses for different types, # each type with different operations. # The oprerations on values is what makes a machine do things. Operations are captured as # subclasses of Instruction and saved to Blocks # Values are immutable! (that's why they are called values) # Operations on values _always_ produce new values (conceptionally) # Values are a way to reason about (create/validate) instructions. # In fact a linked lists of values is created by invoking instructions # the linked list goes from value to instruction to value, backwards # Word Values are what fits in a register. Derived classes # Float, Reference , Integer(s) must fit the same registers # just a base class for data. not sure how this will be usefull (may just have read too much llvm) class Value def class_for clazz RegisterMachine.instance.class_for(clazz) end end # Just a nice way to write branches class BranchCondition < Value def initialize operator @operator = operator end attr_accessor :operator #needed to check the opposite, ie not true def not_operator case @operator when :le :gt when :gt :le when :lt :ge when :eq :ne else raise "no implemented #{@operator}" end end end # RegisterUSe is _not_ the name for a register, "only" for a certain use of it. # In a way it is like a variable name, a storage location. The location is a register off course, # but which register can be changed, and _all_ instructions sharing the RegisterUse then use that register # In other words a simple level of indirection, or change from value to reference sematics. class RegisterUse attr_accessor :symbol def initialize r if( r.is_a? Fixnum) r = "r#{r}".to_sym end raise "wrong type for register init #{r}" unless r.is_a? Symbol raise "double r #{r}" if r == :rr1 @symbol = r end #helper methods to calculate with register symbols def next_reg by = 1 int = @symbol[1,3].to_i "r#{int + by}".to_sym end def next_reg_use by = 1 RegisterUse.new( next_reg(by) ) end end # This is what it is when we don't know what it is. #TODO, better if it were explicitly a different type, not the base # Must be promoted to A Word-Value to to anything makes is_a chaecking easier # remembering that our oo machine is typed, no overloading or stuff class Word < Value attr_accessor :used_register def register_symbol @used_register.symbol end def inspect "#{self.class.name} (#{register_symbol})" end def to_s inspect end def initialize reg if reg.is_a? RegisterUse @used_register = reg else @used_register = RegisterUse.new(reg) end end def length 4 end end class Unsigned < Word def plus block , unsigned RegisterMachine.instance.unsigned_plus self , unsigned end end class Integer < Word def less_or_equal block , right RegisterMachine.instance.integer_less_or_equal block , self , right end def greater_or_equal block , right RegisterMachine.instance.integer_greater_or_equal block , self , right end def greater_than block , right RegisterMachine.instance.integer_greater_than block , self , right end def less_than block , right RegisterMachine.instance.integer_less_than block , self , right end def == other code = class_for(CompareInstruction).new(self , other , opcode: :cmp) end def + other class_for(LogicInstruction).new(nil , self , other , opcode: :add) end def - other class_for(LogicInstruction).new(nil , self , other , opcode: :sub )#, update_status: 1 ) end def at_index block , left , right RegisterMachine.instance.integer_at_index block , self , left , right end def plus block , first , right RegisterMachine.instance.integer_plus block , self , first , right end def minus block , first , right RegisterMachine.instance.integer_minus block , self , first , right end def left_shift block , first , right RegisterMachine.instance.integer_left_shift block , self , first , right end def equals block , right RegisterMachine.instance.integer_equals block , self , right end def load block , right if(right.is_a? IntegerConstant) block.mov( self , right ) #move the value elsif right.is_a? StringConstant block.add( self , right , nil) #move the address, by "adding" to pc, ie pc relative block.mov( Integer.new(self.used_register.next_reg) , right.length ) #and the length HACK TODO elsif right.is_a?(BootClass) or right.is_a?(MetaClass) block.add( self , right , nil) #move the address, by "adding" to pc, ie pc relative else raise "unknown #{right.inspect}" end self end def move block , right block.mov( self , right ) self end end end require_relative "constants"