require_relative "nodes" module Arm # ADDRESSING MODE 2 # Implemented: immediate offset with offset=0 class MemoryInstruction < Vm::MemoryInstruction include Arm::Constants def initialize(attributes) super(attributes) @attributes[:update_status_flag] = 0 if @attributes[:update_status_flag] == nil @attributes[:condition_code] = :al if @attributes[:condition_code] == nil @operand = 0 @pre_post_index = 0 #P flag @add_offset = 0 #U flag @is_load = opcode.to_s[0] == "l" ? 1 : 0 #L (load) flag @rn = :r0 # register zero = zero bit pattern @rd = :r0 # register zero = zero bit pattern end # attr_accessor :i, :pre_post_index, :add_offset, :byte_access, :w, :is_load, :rn, :rd # arm intrucioons are pretty sensible, and always 4 bytes (thumb not supported) def length 4 end # Build representation for target address def build if( @is_load ) @rd = @attributes[:left] arg = @attributes[:right] else #store @rd = @attributes[:right] arg = @attributes[:left] end #str / ldr are _serious instructions. With BIG possibilities not half are implemented if (arg.is_a?(Symbol)) #symbol is register @rn = arg if @attributes[:offset] @operand = @attributes[:offset] if (@operand < 0) @add_offset = 0 #TODO test/check/understand @operand *= -1 else @add_offset = 1 end if (@operand.abs > 4095) raise "reference offset too large/small (max 4095) #{arg} #{inspect}" end end elsif (arg.is_a?(Vm::StringConstant)) #use pc relative @rn = :pc @operand = arg.position - self.position - 8 #stringtable is after code @add_offset = 1 if (@operand.abs > 4095) raise "reference offset too large/small (max 4095) #{arg} #{inspect}" end elsif (arg.is_a?(Arm::Label) or arg.is_a?(Arm::NumLiteral)) @pre_post_index = 1 @rn = pc @use_addrtable_reloc = true @addrtable_reloc_target = arg else raise "invalid operand argument #{arg.inspect} #{inspect}" end end def assemble(io) build i = 0 #I flag (third bit) #not sure about these 2 constants. They produce the correct output for str r0 , r1 # but i can't help thinking that that is because they are not used in that instruction and # so it doesn't matter. Will see @add_offset = 1 @pre_post_index = 1 w = 0 #W flag byte_access = opcode.to_s[-1] == "b" ? 1 : 0 #B (byte) flag instuction_class = 0b01 # OPC_MEMORY_ACCESS val = @operand.is_a?(Symbol) ? reg_code(@operand) : @operand val |= (reg_code(@rd) << 12 ) val |= (reg_code(@rn) << 12+4) #16 val |= (@is_load << 12+4 +4) val |= (w << 12+4 +4+1) val |= (byte_access << 12+4 +4+1+1) val |= (@add_offset << 12+4 +4+1+1+1) val |= (@pre_post_index << 12+4 +4+1+1+1+1)#24 val |= (i << 12+4 +4+1+1+1+1 +1) val |= (instuction_class<<12+4 +4+1+1+1+1 +1+1) val |= (cond_bit_code << 12+4 +4+1+1+1+1 +1+1+2) io.write_uint32 val end end end