module SlotMachine # A dynamic call calls a method at runtime. This off course implies that we don't know the # method at compile time and so must "find" it. Resolving, or finding the method, is a # a seperate instruction though, and here we assume that we know this Method instance. # # Both (to be called) Method instance and the type of receiver are stored as # variables here. The type is used to check before calling. # # Setting up the method is not part of this instructions scope. That setup # includes the type check and any necccessay method resolution. # See sol send statement # class DynamicCall < Instruction attr :cache_entry def initialize(type = nil, method = nil) @cache_entry = Parfait::CacheEntry.new(type, method) end def to_s str = "DynamicCall " str += cache_entry.cached_method&.name if cache_entry str end # One could almost think that one can resolve this to a Risc::FunctionCall # (which btw resolves to a simple jump), alas, the FunctionCall, like all other # jumping, resolves the address at compile time. # # Instead we need a DynamicJump instruction that explicitly takes a register as # a target (not a label) def to_risc(compiler) entry = @cache_entry compiler.add_constant( entry ) return_label = Risc.label(self, "continue_#{object_id}") compiler.build("DynamicCall") do return_address! << return_label next_message! << message[:next_message] next_message[:return_address] << return_address message << message[:next_message] cache_entry! << entry cache_entry << cache_entry[:cached_method] add_code Risc::DynamicJump.new("DynamicCall", cache_entry ) add_code return_label end end end end