module Register # RegisterReference is not the name for a register, "only" for a certain use of it. # In a way it is like a variable name, a storage location. The location is a register off course, # but which register can be changed, and _all_ instructions sharing the RegisterReference then # use that register # In other words a simple level of indirection, or change from value to reference sematics. class RegisterReference attr_accessor :symbol def initialize r raise "wrong type for register init #{r}" unless r.is_a? Symbol raise "double r #{r}" if r.to_s[0,1] == "rr" raise "not reg #{r}" unless self.class.look_like_reg r @symbol = r end def to_s symbol.to_s end def self.convert something return something unless something.is_a? Symbol return something unless look_like_reg(something) return new(something) end def self.look_like_reg is_it return true if is_it.is_a? RegisterReference return false unless is_it.is_a? Symbol if( [:lr , :pc].include? is_it ) return true end if( (is_it.to_s.length <= 3) and (is_it.to_s[0] == "r")) # could tighten this by checking that the rest is a number return true end return false end def == other return false if other.nil? return false if other.class != RegisterReference symbol == other.symbol end #helper method to calculate with register symbols def next_reg_use by = 1 int = @symbol[1,3].to_i sym = "r#{int + by}".to_sym RegisterReference.new( sym ) end def sof_reference_name @symbol end end # Here we define the mapping from virtual machine objects, to register machine registers # # The register we use to store the current message object is :r0 def self.message_reg RegisterReference.new :r0 end # A register to hold the receiver of the current message, in oo terms the self. :r1 def self.self_reg RegisterReference.new :r1 end # The register to hold a possible frame of the currently executing method. :r2 # May be nil if the method has no local variables def self.frame_reg RegisterReference.new :r2 end # The register we use to store the new message object is :r3 # The new message is the one being built, to be sent def self.new_message_reg RegisterReference.new :r3 end # The first scratch register. There is a next_reg_use to get a next and next. # Current thinking is that scratch is schatch between instructions def self.tmp_reg RegisterReference.new :r4 end # The first arg is a class name (possibly lowercase) and the second an instance variable name. # By looking up the class and the layout for that class, we can resolve the instance # variable name to an index. # The class can be mapped to a register, and so we get a memory address (reg+index) def self.resolve_index( clazz_name , instance_name ) return instance_name unless instance_name.is_a? Symbol real_name = clazz_name.to_s.split('_').last.capitalize.to_sym clazz = Parfait::Space.object_space.get_class_by_name(real_name) raise "Class name not given #{real_name}" unless clazz index = clazz.object_layout.variable_index( instance_name ) raise "Instance name=#{instance_name} not found on #{real_name}" unless index.is_a?(Numeric) return index # the type word is at index 0, but layout is a list and starts at 1 == layout end # if a symbol is given, it may be one of the four objects that the vm knows. # These are mapped to register references. # The valid symbols (:message, :self,:frame,:new_message) are the same that are returned # by the slots. All data (at any time) is in one of the instance variables of these four # objects. Register defines module methods with the same names (and _reg) def self.resolve_to_register reference register = reference if reference.is_a? Symbol case reference when :message register = message_reg when :new_message register = new_message_reg when :self register = self_reg when :frame register = frame_reg else raise "not recognized register reference #{reference}" end end return register end # when knowing the index of the argument, return the index into the message # index passed is parfait, ie stats at 1 def self.arg_index i last = resolve_index :message , :name return last + i end end