module Mom # A SlotDefinition defines a slot. A bit like a variable name but for objects. # # PS: for the interested: A "developement" of Smalltalk was the # prototype based language (read: JavaScript equivalent) # called Self https://en.wikipedia.org/wiki/Self_(programming_language) # # SlotDefinitions are the instance names of objects. But since the language is dynamic # what is it that we can say about instance names at runtime? # Start with a known object like the Message (in register one), we know all it's # variables. But there is a Message in there, and for that we know the instances # too. And off course for _all_ objects we know where the type is. # # The definiion is an array of symbols that we can resolve to SlotLoad # Instructions. Or in the case of constants to ConstantLoad # class SlotDefinition attr_reader :known_object , :slots # is an array of symbols, that specifies the first the object, and then the Slot. # The first element is either a known type name (Capitalized symbol of the class name) , # or the symbol :message # And subsequent symbols must be instance variables on the previous type. # Examples: [:message , :receiver] or [:Space , :next_message] def initialize( object , slots) raise "No slots #{object}" unless slots slots = [slots] unless slots.is_a?(Array) @known_object , @slots = object , slots raise "Not known #{slots}" unless object end def to_s names = [known_name] + @slots "[#{names.join(',')}]" end def known_name case known_object when Constant , Parfait::Object known_object.class.short_name when Risc::Label known_object.to_s when Symbol known_object else "unknown" end end def to_register(compiler, instruction) type = known_object.respond_to?(:ct_type) ? known_object.ct_type : :Object right = compiler.use_reg( type ) case known_object when Constant parfait = known_object.to_parfait(compiler) const = Risc.load_constant(instruction, parfait , right) raise "Can't have slots into Constants" if slots.length > 0 when Parfait::Object , Risc::Label const = Risc.load_constant(instruction, known_object , right) if slots.length > 0 # desctructively replace the existing value to be loaded if more slots index = Risc.resolve_to_index(known_object , slots[0] ,compiler) const << Risc::SlotToReg.new( instruction , right ,index, right) end when Symbol const = Risc::SlotToReg.new( instruction , Risc.resolve_to_register(known_object) , Risc.resolve_to_index(:message , slots[0]), right) else raise "We have a #{self} #{known_object}" end if slots.length > 1 # desctructively replace the existing value to be loaded if more slots index = Risc.resolve_to_index(slots[0] , slots[1] ,compiler) const << Risc::SlotToReg.new( instruction , right ,index, right) if slots.length > 2 raise "3 slots only for type #{slots}" unless slots[2] == :type const << Risc::SlotToReg.new( instruction , right , Parfait::TYPE_INDEX, right) end end const end end end