# A Space is a collection of pages. It stores objects, the data for the objects, # not references. See Page for more detail. # Pages are stored by the object size they represent in a hash. # Space and Page work together in making *new* objects available. # "New" is slightly misleading in that normal operation only ever # recycles objects. module Parfait # Make the object space globally available def self.object_space @@object_space end # TODO Must get rid of the setter (move the boot process ?) def self.set_object_space( space ) @@object_space = space end # The Space contains all objects for a program. In functional terms it is a program, but in oo # it is a collection of objects, some of which are data, some classes, some functions # The main entry is a function called (of all things) "main". # This _must be supplied by the compled code (similar to c) # There is a start and exit block that call main, which receives an List of strings # While data ususally would live in a .data section, we may also "inline" it into the code # in an oo system all data is represented as objects class Space < Object def initialize( classes ) @classes = classes @types = Dictionary.new message = Message.new(nil) 101.times { @next_integer = Integer.new(0,@next_integer) } 50.times do @first_message = Message.new message message.set_caller @first_message message = @first_message end @classes.each do |name , cl| add_type(cl.instance_type) end @true_object = Parfait::TrueClass.new @false_object = Parfait::FalseClass.new @nil_object = Parfait::NilClass.new end attr_reader :classes , :types , :first_message , :next_integer attr_reader :true_object , :false_object , :nil_object # hand out one of the preallocated ints for use as constant # the same code is hardcoded as risc instructions for "normal" use, to # avoid the method call at runtime. But at compile time we want to keep # the number of integers known (fixed). def get_integer int = @next_integer @next_integer = @next_integer.next_integer int end def each_type @types.values.each do |type| yield(type) end end def add_type( type ) hash = type.hash raise "upps #{hash} #{hash.class}" unless hash.is_a?(Fixnum) was = @types[hash] return was if was @types[hash] = type end def get_type_for( hash ) @types[hash] end # all methods form all types def get_all_methods methods = [] each_type do | type | type.each_method do |meth| methods << meth end end methods end def get_main space = get_class_by_name :Space space.instance_type.get_method :main end def get_init object = get_class_by_name :Object object.instance_type.get_method :__init__ end # get a class by name (symbol) # return nili if no such class. Use bang version if create should be implicit def get_class_by_name( name ) raise "get_class_by_name #{name}.#{name.class}" unless name.is_a?(Symbol) c = @classes[name] #puts "MISS, no class #{name} #{name.class}" unless c # " #{@classes}" #puts "CLAZZ, #{name} #{c.get_type.get_length}" if c c end # get or create the class by the (symbol) name # notice that this method of creating classes implies Object superclass def get_class_by_name!(name , super_class = :Object) c = get_class_by_name(name) return c if c create_class( name ,super_class) end # this is the way to instantiate classes (not Parfait::Class.new) # so we get and keep exactly one per name def create_class( name , superclass = nil ) raise "create_class #{name.class}" unless name.is_a? Symbol superclass = :Object unless superclass raise "create_class #{superclass.class}" unless superclass.is_a? Symbol type = get_class_by_name(superclass).instance_type c = Class.new(name , superclass , type ) @classes[name] = c end def rxf_reference_name "space" end end # ObjectSpace # :each_object, :garbage_collect, :define_finalizer, :undefine_finalizer, :_id2ref, :count_objects end