module Vm # constants are the stuff that you embedd in the program as numbers or strings. # Another way to think about them is as Operands, they have no seperate "identity" # and usually end up embedded in the instructions. ie your basic foo + 4 will encode # the 4 in the instruction opcode. The 4 is not accessible anywhere else. # When it should be usable in other forms, the constant must become a Value first class Constant < Code end class IntegerConstant < Constant def initialize int @integer = int end attr_reader :integer end # The name really says it all. # The only interesting thing is storage. # Currently string are stored "inline" , ie in the code segment. # Mainly because that works an i aint no elf expert. class StringConstant < Constant attr_reader :string # currently aligned to 4 (ie padded with 0) and off course 0 at the end def initialize str length = str.length # rounding up to the next 4 (always adding one for zero pad) pad = ((length / 4 ) + 1 ) * 4 - length raise "#{pad} #{self}" unless pad >= 1 @string = str + "\x00" * pad end def result= value class_for(MoveInstruction).new(value , self , :opcode => :mov) end # the strings length plus padding def length string.length end # just writing the string def assemble(io) io << string end end end