module SlotMachine # Dynamic method resolution is at the heart of a dynamic language, and here # is the SlotMachine level instruction to do it. # # When the static type can not be determined a CacheEntry is used to store # type and method of the resolved method. The CacheEntry is shared with # DynamicCall instruction who is responsible for calling the method in the entry. # # This instruction resolves the method, in case the types don't match (and # at least on first encouter) # # This used to be a method, but we don't really need the method setup etc # class ResolveMethod < Instruction attr :cache_entry , :name # pass in source (SolStatement) # name of the method (don't knwow the actaual method) # and the cache_entry def initialize(source , name , cache_entry) super(source) @name = name @cache_entry = cache_entry end def to_s "ResolveMethod #{name}" end # When the method is resolved, a cache_entry is used to hold the result. # That cache_entry (holding type and method) is checked before, and # needs to be updated by this instruction. # # We use the type stored in the cache_entry to check the methods if any of it's # names are the same as the given @name # # currently a fail results in sys exit def to_risc( compiler ) name_ = @name cache_entry_ = @cache_entry builder = compiler.builder(self) builder.build do word! << name_ cache_entry! << cache_entry_ type! << cache_entry[:cached_type] callable_method! << type[:methods] add_code while_start_label object! << Parfait.object_space.nil_object object - callable_method if_zero exit_label name! << callable_method[:name] name - word if_zero ok_label callable_method << callable_method[:next_callable] branch while_start_label add_code exit_label MethodMissing.new(compiler.source_name , word.symbol).to_risc(compiler) add_code ok_label cache_entry[:cached_method] << callable_method end end end end