module Mom # SlotLoad is an abstract base class for moving data into a slot # A Slot is basically an instance variable, but it must be of known type # # The value loaded (the right hand side) can be a constant (Mom::Constant) or come from # another Slot (SlotDefinition) # # The Slot on the left hand side is always a SlotDefinition. # The only known object (*) for the left side is the current message, which is a bit like # the oo version of a Stack (Stack Register, Frame Pointer, ..) # (* off course all class objects are global, and so they are allowed too) # # A maybe not immediately obvious corrolar of this design is the total absence of # general purpose instance variable accessors. Ie only inside an object's functions # can a method access instance variables, because only inside the method is the type # guaranteed. # From the outside a send is neccessary, both for get and set, (which goes through the method # resolution and guarantees the correct method for a type), in other words perfect data hiding. # # @left: A SlotDefinition, or an array that can be passed to the constructor of the # SlotDefinition (see there) # # @right: A SlotDefinition with slots or a Mom::Constant # original_source: optinally another mom instrucion that wil be passed down to created # risc instructions. (Because SlotLoad is often used internally in mom) class SlotLoad < Instruction attr_reader :left , :right , :original_source def initialize(left , right, original_source = nil) @left , @right = left , right @left = SlotDefinition.new(@left.shift , @left) if @left.is_a? Array @right = SlotDefinition.new(@right.shift , @right) if @right.is_a? Array raise "right not Mom, #{@right.to_s}" unless @right.is_a?( SlotDefinition ) @original_source = original_source || self end def to_risc(compiler) const = @right.to_register(compiler , original_source) left_slots = @left.slots case @left.known_object when Symbol left = Risc.message_reg left_index = Risc.resolve_to_index(@left.known_object , left_slots.first) if left_slots.length > 1 # swap the existing target (with a new reg) and update the index new_left = compiler.use_reg( :int ) const << Risc::SlotToReg.new( original_source , left ,left_index, new_left) left = new_left left_index = SlotLoad.resolve_to_index(left_slots[0] , left_slots[1] ,compiler) if left_slots.length > 2 #same again, once more updating target new_left = compiler.use_reg( :int ) const << Risc::SlotToReg.new( original_source , left ,left_index, new_left) left = new_left left_index = SlotLoad.resolve_to_index(left_slots[1] , left_slots[2] ,compiler) end raise "more slots not implemented #{left_slots}" if left_slots.length > 3 end when Parfait::CacheEntry left = compiler.use_reg( :int ) const << Risc.load_constant(original_source, @left.known_object , left) left_index = Risc.resolve_to_index(:cache_entry , left_slots.first) else raise "We have left #{@left.known_object}" end const << Risc.reg_to_slot(original_source, const.register , left, left_index) compiler.reset_regs return const end def self.resolve_to_index(object , variable_name ,compiler) return variable_name if variable_name.is_a?(Integer) case object when :frame type = compiler.method.frame when :message , :next_message , :caller type = Parfait.object_space.get_class_by_name(:Message).instance_type when :arguments type = compiler.method.arguments when :receiver type = compiler.method.for_type when Parfait::Object type = Parfait.object_space.get_class_by_name( object.class.name.split("::").last.to_sym).instance_type else raise "Not implemented/found object #{object}" end index = type.variable_index(variable_name) raise "Index not found for #{variable_name} in #{object} of type #{type}" unless index return index end end class SlotDefinition attr_reader :known_object , :slots # is an array of symbols, that specifies the first the object, and then the Slot. # The first element is either a known type name (Capitalized symbol of the class name) , # or the symbol :message # And subsequent symbols must be instance variables on the previous type. # Examples: [:message , :receiver] or [:Space , :next_message] def initialize( object , slots) @known_object , @slots = object , slots slot = [slot] unless slot.is_a?(Array) raise "Not known #{slots}" unless object raise "No slots #{object}" unless slots end def to_register(compiler, instruction) type = known_object.respond_to?(:ct_type) ? known_object.ct_type : :int right = compiler.use_reg( type ) case known_object when Constant , Parfait::Object , Risc::Label const = Risc.load_constant(instruction, known_object , right) if slots.length > 0 # desctructively replace the existing value to be loaded if more slots index = SlotLoad.resolve_to_index(known_object , slots[0] ,compiler) const << Risc::SlotToReg.new( instruction , right ,index, right) end when Symbol const = Risc::SlotToReg.new( instruction , Risc.resolve_to_register(known_object) , Risc.resolve_to_index(:message , slots[0]), right) else raise "We have a #{self} #{known_object}" end if slots.length > 1 # desctructively replace the existing value to be loaded if more slots index = SlotLoad.resolve_to_index(slots[0] , slots[1] ,compiler) const << Risc::SlotToReg.new( instruction , right ,index, right) raise "more slots not implemented #{slots}" if slots.length > 2 end const end end end