module SlotMachine # SlotMachine internal check, as the name says to see if two values are not the same # In other words, we this checks identity, bit-values, pointers # # The values that are compared are defined as SlotDefinitions, ie can be anything # available to the machine through frame message or self # # Acording to SlotMachine::Check logic, we jump to the given label is the values are the same # class NotSameCheck < Check attr_reader :left , :right def initialize(left, right , label) super(label) @left , @right = left , right end def to_s "NotSameCheck: #{left}:#{right}" end # basically move both left and right values into register # subtract them and see if IsZero comparison def to_risc(compiler) l_reg = left.to_register(compiler, self) r_reg = right.to_register(compiler, self) compiler.add_code Risc.op( self , :- , l_reg , r_reg) compiler.add_code Risc::IsZero.new( self, false_jump.risc_label(compiler)) end end end