module SlotMachine # Init "method" is the first thing that happens in the machine # There is an inital jump to it, but that's it, no setup, no nothing # # The method is in quotes, because it is not really a method, it does not return!! # This is common to all double underscore "methods", but __init also does not # rely on the message. In fact it's job is to set up the first message # and to call the main (possibly later _init_ , single undescrore) # class Init < Macro def to_risc(compiler) builder = compiler.builder(compiler.source) main = Parfait.object_space.get_method!(:Space, :main) # Set up the first message, but advance one, so main has somewhere to return to builder.build do factory = load_object Parfait.object_space.get_factory_for(:Message) message << factory[:next_object] factory[:next_object] << message[:next_message] end # Set up the call to main, with space as receiver SlotMachine::MessageSetup.new(main).build_with( builder ) builder.build do message << message[:next_message] space = load_object Parfait.object_space message[:receiver] << space end # set up return address and jump to main exit_label = Risc.label(compiler.source , "#{compiler.receiver_type.object_class.name}.#{compiler.source.name}" ) builder.build do message[:return_address] << load_object(exit_label) add_code Risc.function_call( "__init__ issue call" , main) add_code exit_label end Macro.exit_sequence(builder) # exit will use mains return_value as exit_code return compiler end end end