module Mom # SlotLoad is for moving data into a slot, either from another slot, or constant # A Slot is basically an instance variable, but it must be of known type # # The value loaded (the right hand side) can be a constant (Mom::Constant) or come from # another Slot (SlotDefinition) # # The Slot on the left hand side is always a SlotDefinition. # The only known object (*) for the left side is the current message, which is a bit like # the oo version of a Stack (Stack Register, Frame Pointer, ..) # (* off course all class objects are global, and so they are allowed too) # # A maybe not immediately obvious corrolar of this design is the total absence of # general external instance variable accessors. Ie only inside an object's functions # can a method access instance variables, because only inside the method is the type # guaranteed. # From the outside a send is neccessary, both for get and set, (which goes through the method # resolution and guarantees the correct method for a type), in other words perfect data hiding. # # @left: A SlotDefinition, or an array that can be passed to the constructor of the # SlotDefinition (see there) # # @right: A SlotDefinition with slots or a Mom::Constant # original_source: optinally another mom instrucion that wil be passed down to created # risc instructions. (Because SlotLoad is often used internally in mom) class SlotLoad < Instruction attr_reader :left , :right , :original_source def initialize(left , right, original_source = nil) @left , @right = left , right @left = SlotDefinition.new(@left.shift , @left) if @left.is_a? Array @right = SlotDefinition.new(@right.shift , @right) if @right.is_a? Array raise "right not Mom, #{@right.to_s}" unless @right.is_a?( SlotDefinition ) @original_source = original_source || self end def to_s "SlotLoad #{right} -> #{left}" end def to_risc(compiler) const = @right.to_register(compiler , original_source) left_slots = @left.slots case @left.known_object when Symbol left = Risc.message_reg left_index = Risc.resolve_to_index(@left.known_object , left_slots.first) if left_slots.length > 1 # swap the existing target (with a new reg) and update the index new_left = compiler.use_reg( :Object ) const << Risc::SlotToReg.new( original_source , left ,left_index, new_left) left = new_left left_index = Risc.resolve_to_index(left_slots[0] , left_slots[1] ,compiler) if left_slots.length > 2 #same again, once more updating target new_left = compiler.use_reg( :Object ) const << Risc::SlotToReg.new( original_source , left ,left_index, new_left) left = new_left left_index = Risc.resolve_to_index(left_slots[1] , left_slots[2] ,compiler) end raise "more slots not implemented #{left_slots}" if left_slots.length > 3 end when Parfait::CacheEntry left = compiler.use_reg( :Object ) const << Risc.load_constant(original_source, @left.known_object , left) left_index = Risc.resolve_to_index(:cache_entry , left_slots.first) else raise "We have left #{@left.known_object}" end const << Risc.reg_to_slot(original_source, const.register , left, left_index) compiler.reset_regs return const end end end require_relative "slot_definition"