module Arm class MoveInstruction < Register::MoveInstruction include Arm::Constants def initialize(to , from , attributes) super(to , from , attributes) @attributes[:update_status] = 0 if @attributes[:update_status] == nil @attributes[:condition_code] = :al if @attributes[:condition_code] == nil @attributes[:opcode] = attributes[:opcode] @operand = 0 @immediate = 0 @rn = :r0 # register zero = zero bit pattern @from = Virtual::IntegerConstant.new( @from ) if( @from.is_a? Fixnum ) end # arm intrucions are pretty sensible, and always 4 bytes (thumb not supported) # but not all constants fit into the part of the instruction that is left after the instruction code, # so large moves have to be split into two instrucitons. we handle this here, just this instruciton looks # longer def mem_length return 4 is_simple ? 4 : 8 end # a constant (the one we want to move) can either be < 256 or be rotated in a funny arm way # if neither works (not simple !) we need two instructions to make the move def is_simple right = @from if right.is_a?(Virtual::ObjectConstant) r_pos = right.position # do pc relative addressing with the difference to the instuction # 8 is for the funny pipeline adjustment (ie pc pointing to fetch and not execute) right = Virtual::IntegerConstant.new( r_pos - self.position - 8 ) end if (right.is_a?(Virtual::IntegerConstant)) if (right.integer.fits_u8?) return true elsif (calculate_u8_with_rr(right)) return true else return false end end return true end def assemble(io) # don't overwrite instance variables, to make assembly repeatable rn = @rn operand = @operand immediate = @immediate complex = false right = @from if right.is_a?(Virtual::ObjectConstant) r_pos = right.position # do pc relative addressing with the difference to the instuction # 8 is for the funny pipeline adjustment (ie pc pointing to fetch and not execute) right = Virtual::IntegerConstant.new( r_pos - self.position - 8 ) puts "Position #{r_pos} from #{self.position} = #{right}" right = Virtual::IntegerConstant.new(r_pos) if right.integer > 255 rn = :pc end if (right.is_a?(Virtual::IntegerConstant)) if (right.integer.fits_u8?) # no shifting needed operand = right.integer immediate = 1 elsif (op_with_rot = calculate_u8_with_rr(right)) operand = op_with_rot immediate = 1 raise "hmm" else operand = right.integer / 256 immediate = 1 # raise "cannot fit numeric literal argument in operand #{right.inspect}" end elsif (right.is_a?(Symbol) or right.is_a?(Virtual::Integer)) operand = reg_code(right) #integer means the register the integer is in (otherwise constant) immediate = 0 # ie not immediate is register else raise "invalid operand argument #{right.inspect} , #{inspect}" end op = shift_handling instuction_class = 0b00 # OPC_DATA_PROCESSING val = shift(operand , 0) val |= shift(op , 0) # any barrel action, is already shifted val |= shift(reg_code(@to) , 12) val |= shift(reg_code(rn) , 12+4) val |= shift(@attributes[:update_status] , 12+4+4)#20 val |= shift(op_bit_code , 12+4+4 +1) val |= shift(immediate , 12+4+4 +1+4) val |= shift(instuction_class , 12+4+4 +1+4+1) val |= shift(cond_bit_code , 12+4+4 +1+4+1+2) io.write_uint32 val end def shift val , by raise "Not integer #{val}:#{val.class} in #{inspect}" unless val.is_a? Fixnum val << by end end end