# A message is what is sent when you invoke a method. Args and stuff are packed up in to a Message # and the Message is sent to the receiver. # Part of the housekeeping (see attributes) makes messages a double linked list (next_message and # caller) , and maybe surprisingly this means that we can create all messages at runtime # and link them up and never have to touch that list again. # All the args and receiver data changes, but the list of messages stays constant. module Parfait class Message < Object attributes [:next_message , :frame, :caller] attributes [:receiver , :return_address , :return_value , :name] def initialize next_m self.next_message = next_m self.frame = Frame.new() self.caller = nil super() end def set_caller caller self.caller = caller end def get_type_for(name) index = @layout.get_index(name) get_at(index) end def self.offset 1 + Space.object_space.get_class_by_name(:Message).object_layout.object_instance_length end end end