Virtual::MessageSlot.class_eval do def reg Register::RegisterReference.new(Virtual::Message::MESSAGE_REG ) end end Virtual::FrameSlot.class_eval do def reg Register::RegisterReference.new(Virtual::Message::FRAME_REG ) end end Virtual::SelfSlot.class_eval do def reg Register::RegisterReference.new(Virtual::Message::SELF_REG ) end end Virtual::NewMessageSlot.class_eval do def reg Register::RegisterReference.new(Virtual::Message::NEW_MESSAGE_REG ) end end module Register # This implements setting of the various slot variables the vm defines. # Basic mem moves, but have to shuffle the type nibbles (TODO!) class SetImplementation def run block block.codes.dup.each do |code| next unless code.is_a? Virtual::Set # resolve the register and offset that we need to move to to = code.to.reg # need a temporay place because of indexed load/store tmp = RegisterReference.new(Virtual::Message::TMP_REG) # for constants we have to "move" the constants value if( code.from.is_a? Virtual::Constant) move1 = LoadConstant.new( tmp , code.from ) else # while otherwise we "load" move1 = GetSlot.new( tmp , code.from.reg , code.from.index ) end move2 = SetSlot.new( tmp , to , code.to.index ) block.replace(code , [move1,move2] ) end end end Virtual::BootSpace.space.add_pass_after "Register::SetImplementation" , "Virtual::GetImplementation" end