module SlotMachine class Slotted def self.for(object , slots = nil) case object when :message SlottedMessage.new(slots) when Constant SlottedConstant.new(object , slots) when Parfait::Object , Risc::Label SlottedObject.new(object , slots) else raise "not supported type #{object}:#{object.class}" end end # The first in a possible chain of slots, that name instance variables in the # previous object attr_reader :slots def initialize( slots = nil ) return unless slots raise "stopped #{slots.class}" unless slots.is_a?(Array) first = slots.shift raise "ended" unless first @slots = Slot.new(first) until(slots.empty?) @slots.set_next( Slot.new( slots.shift )) end end def slots_length return 0 unless @slots 1 + @slots.length end def set_next(slot) if(@slots) @slots.set_next(slot) else @slots = slot end end def to_s names = known_name.to_s names += ".#{@slots}" if @slots names end end end