# Below we define functions (in different classes) that are not part of the run-time # They are used for the boot process, ie when this codes executes in the vm that builds salama # To stay sane, we use the same classes that we use later, but "adapt" them to work in ruby # This affects mainly memory layout module FakeMem def initialize super() @memory = [0,nil] @position = nil if Virtual.machine.class_mappings init_layout else #puts "No init for #{self.class}:#{self.object_id}" end end def init_layout vm_name = self.class.name.split("::").last.to_sym clazz = Virtual.machine.class_mappings[vm_name] raise "Class not found #{vm_name}" unless clazz raise "Layout not set #{vm_name}" unless clazz.object_layout self.set_layout clazz.object_layout end end module Virtual def self.new_list array list = Parfait::List.new_object list.set_length array.length index = 1 while index <= array.length do list.set(index , array[index - 1]) index = index + 1 end list end end class Symbol include Positioned include Padding def init_layout; end def has_layout? true end def get_layout Virtual.machine.class_mappings[:Word].object_layout end def word_length padded to_s.length end # not the prettiest addition to the game, but it wasn't me who decided symbols are frozen in 2.x def cache_positions unless defined?(@@symbol_positions) @@symbol_positions = {} end @@symbol_positions end def position pos = cache_positions[self] if pos == nil str = "position accessed but not set, " str += "Machine has object=#{Virtual.machine.objects.include?(self)} " raise str + " for Symbol:#{self}" end pos end def set_position pos # resetting of position used to be error, but since relink and dynamic instruction size it is ok. # in measures (of 32) old = cache_positions[self] if old != nil and ((old - pos).abs > 32) raise "position set again #{pos}!=#{old} for #{self}" end cache_positions[self] = pos end end module Parfait # Objects memory functions. Object memory is 1 based # but we implement it with ruby array (0 based) and use 0 as type-word # These are the same functions that Builtin implements at run-time class Object include FakeMem include Padding include Positioned # these internal functions are _really_ internal # they respresent the smallest code needed to build larger functionality # but should _never_ be used outside parfait. in fact that should be impossible def internal_object_get_typeword raise "failed init for #{self.class}" unless @memory @memory[0] end def internal_object_set_typeword w raise "failed init for #{self.class}" unless @memory @memory[0] = w end def internal_object_length raise "failed init for #{self.class}" unless @memory @memory.length - 1 # take of type-word end # 1 -based index def internal_object_get(index) @memory[index] end # 1 -based index def internal_object_set(index , value) raise "failed init for #{self.class}" unless @memory #shaddowing layout so we can ignore memory in Sof if(index == LAYOUT_INDEX) @layout = value end @memory[index] = value end def internal_object_grow(length) old_length = internal_object_length() while( old_length < length ) internal_object_set( old_length + 1, nil) old_length = old_length + 1 end end def internal_object_shrink(length) old_length = internal_object_length() while( length < old_length ) @memory.delete_at(old_length) old_length = old_length - 1 end end end class List def to_sof_node(writer , level , ref ) Sof.array_to_sof_node(self , writer , level , ref ) end def to_a array = [] index = 1 while( index <= self.get_length) array[index - 1] = get(index) index = index + 1 end array end end class Dictionary def to_sof_node(writer , level , ref) Sof.hash_to_sof_node( self , writer , level , ref) end end class Method attr_accessor :source end class Word def == other return false unless other.is_a?(String) or other.is_a?(Word) as_string = self.to_string unless other.is_a? String other = other.to_string end as_string == other end def to_string string = "" index = 1 while( index <= self.length) string[index - 1] = get_char(index).chr index = index + 1 end string end end end