require_relative "context" require_relative "boot_class" require_relative "call_site" require "arm/arm_machine" require "core/kernel" require "boot/object" require "boot/string" module Vm # The BootSpace is contains all objects for a program. In functional terms it is a program, but on oo # it is a collection of objects, some of which are data, some classes, some functions # The main entry is a function called (of all things) "main", This _must be supplied by the compling # There is a start and exit block that call main, which receives an array of strings # While data "ususally" would live in a .data section, we may also "inline" it into the code # in an oo system all data is represented as objects # throwing in a context for unspecified use (well one is to pass the programm/globals around) class BootSpace < Code # Initialize with a string for cpu. Naming conventions are: for Machine XXX there exists a module XXX # with a XXXMachine in it that derives from Vm::RegisterMachine def initialize machine = nil super() machine = RbConfig::CONFIG["host_cpu"] unless machine machine = "intel" if machine == "x86_64" machine = machine.capitalize RegisterMachine.instance = eval("#{machine}::#{machine}Machine").new @classes = {} @context = Context.new(self) @context.current_class = get_or_create_class :Object @main = Function.new("main") @context.function = @main #global objects (data) @objects = [] @entry = RegisterMachine.instance.main_start @context #main gets executed between entry and exit @exit = RegisterMachine.instance.main_exit @context boot_classes end attr_reader :context , :main , :classes , :entry , :exit def boot_classes # very fiddly chicken 'n egg problem. Functions need to be in the right order, and in fact we have to define some # dummies, just for the other to compile obj = get_or_create_class :Object [:index_of , :_get_instance_variable].each do |f| puts "adding #{f}" obj.add_function Boot::Object.send(f , @context) end obj = get_or_create_class :String [:get , :set].each do |f| puts "adding #{f}" obj.add_function Boot::String.send(f , @context) end end def add_object o return if @objects.include? o raise "must be derived from Code #{o.inspect}" unless o.is_a? Code @objects << o # TODO check type , no basic values allowed (must be wrapped) end def get_or_create_class name raise "uups #{name}.#{name.class}" unless name.is_a? Symbol c = @classes[name] unless c c = BootClass.new(name,@context) @classes[name] = c end c end # linking entry , main , exit , classes , objects def link_at( start , context) super @entry.link_at( start , context ) start += @entry.length @main.link_at( start , context ) start += @main.length @exit.link_at( start , context) start += @exit.length @classes.values.each do |clazz| clazz.link_at(start , context) start += clazz.length end @objects.each do |o| o.link_at(start , context) start += o.length end end # assemble in the same order as linked def assemble( io ) link_at( @position , nil) #second link in case of forward declarations @entry.assemble( io ) @main.assemble( io ) @exit.assemble( io ) @classes.values.each do |clazz| clazz.assemble(io) end @objects.each do |o| o.assemble(io) end io end def main= code @main = code end end end