require_relative "function" require_relative "function_call" require "arm/arm_machine" module Vm # A Program represents an executable that we want to build # it has a list of functions and (global) objects # The main entry is a function called (of all things) "main", This _must be supplied by the compling # There is a start and exit block that call main, which receives an array of strings # While data "ususally" would live in a .data section, we may also "inline" it into the code # in an oo system all data is represented as objects # in terms of variables and their visibility, things are simple. They are either local or global # throwing in a context for unspecified use (well one is to pass the programm/globals around) class Program < Block # Initialize with a string for cpu. Naming conventions are: for Machine XXX there exists a module XXX # with a XXXMachine in it that derives from Vm::Machine def initialize machine super("start") Machine.instance = eval("#{machine}::#{machine}Machine").new @context = Context.new(self) @objects = [] @entry = Vm::Kernel::start @exit = Vm::Kernel::exit end attr_reader :context def functions @values end def add_object o return if @objects.include? o @objects << o # TODO check type , no basic values allowed (must be wrapped) end def get_function name @values.detect{ |f| (f.name == name) && (f.class == Function) } end # preferred way of creating new functions (also forward declarations, will flag unresolved later) def get_or_create_function name fun = get_function name unless fun fun = Function.new(name) @values << fun end fun end def compile(context) @values.each do |function| function.compile(context) end @entry.compile(context) super(context) @exit.compile(context) #string_table @objects.each do |o| o.compile(context) end fix_positions fix_positions # second time for forward references end def fix_positions @position = 0 @entry.at( @position ) @position += @entry.length @values.each do |function| function.at(@position) @position += function.length end @objects.each do |o| o.at(@position) @position += o.length end @exit.at( @position ) @position += @exit.length end def wrap_as_main block # #blockify unless block.is_a? Block raise "No block, start coding torsten" end add_value block @entry.next block block.next @exit end def verify @values.each do |funct| funct.verify end end private # the main function def create_main end end end