# A message is what is created when a message is sent. Args and stuff are packed up in to a # Message and the Message is activated (by swapping it into the machine). # Part of the housekeeping (see attributes) makes messages a double linked list (next_message and # caller) , and maybe surprisingly this means that we can create all messages at compile-time # and link them up and never have to touch that list again. # All the args and receiver data changes, but the list of messages stays constant # (a pleasant stupor while we ignore closures and longer extended frames ). module Parfait class Message < Object # :next_message => :Message, :receiver => :Object, :frame => :NamedList , # :return_address => :Integer, :return_value => :Integer, # :caller => :Message , :name => :Word , :arguments => :NamedList attr_accessor :next_message attr_reader :receiver , :frame attr_reader :return_address, :return_value attr_reader :caller , :name , :arguments def initialize( next_m ) @next_message = next_m @frame = NamedList.new() @arguments = NamedList.new() super() end def set_receiver(rec) @receiver = rec end def set_caller(caller) @caller = caller end def get_type_for(name) index = @type.get_index(name) get_at(index) end def to_s "Message:#{name}(#{arguments.get_length})" end end end