# An Object is really a hash like structure. It is dynamic and # you want to store values by name (instance variable names). # # One could (like mri), store the names in each object, but that is wasteful # Instead we store only the values, and access them by index. # The Layout allows the mapping of names to index. # The Layout of an object describes the memory layout of the object # The Layout is a simple list of the names of instance variables. # # As every object has a Layout to describe it, the name "layout" is the # first name in the list for every Layout. # But as we want every Object to have a class, the Layout carries that class. # So the layout of layout has an entry "object_class" # But Objects must also be able to carry methods themselves (ruby calls singleton_methods) # and those too are stored in the Layout (both layout and class include behaviour) # In other words, the Layout is a list of names that describe # the values stored in an actual object. # The object is an List of values of length n and # the Layout is an List of names of length n , plus class reference and methods reference # Together they turn the object into a hash like structure module Parfait class Layout < Object attribute :object_class include Behaviour include Indexed self.offset(3) def initialize( object_class ) super() add_instance_variable :layout ,:Layout self.object_class = object_class end def == other self.object_id == other.object_id end # add the name of an instance variable # The index will be returned and can subsequently be searched with index_of # The index of the name is the index of the data in the object # # TODO , later we would need to COPY the layout to keep the old constant # but now we are concerned with booting, ie getting a working structure def add_instance_variable name , type raise "Name shouldn't be nil" unless name raise "Type shouldn't be nil" unless type self.push(name) self.push(type) self.get_length end def instance_names names = List.new name = true each do |item| names.push(item) if name name = ! name end names end def instance_length (self.get_length / 2).to_i # to_i for opal end alias :super_index :index_of def index_of(name) raise "Use variable_index instead" end # index of the variable when using internal_object_get # (internal_object_get is 1 based and 1 is always the layout) def variable_index name has = super_index(name) return nil unless has raise "internal error #{name}:#{has}" if has < 1 (1 + has / 2).to_i # to_i for opal end def inspect "Layout[#{super}]" end def sof_reference_name "#{self.object_class.name}_Layout" end alias :name :sof_reference_name def super_class_name nil # stop resolve recursing up metaclasses end def create_instance_method method_name , arguments raise "create_instance_method #{method_name}.#{method_name.class}" unless method_name.is_a?(Symbol) #puts "Self: #{self.class} clazz: #{clazz.name}" add_instance_method Method.new( self , method_name , arguments ) end end end