module Virtual # Booting is a complicated, so it is extracted into this file, even it has only one entry point class Machine # The general idea is that compiling is creating an object graph. Functionally # one tends to think of methods, and that is complicated enough, sure. # but for an object system the graph includes classes and all instance variables # # And so we have a chicken and egg problem. At the end of the function we want to have a # working Space object # But that has instance variables (List and Dictionary) and off course a class. # Or more precisely in salama, a Layout, that points to a class. # So we need a Layout, but that has Layout and Class too. hmmm # # The way out is to build empty shell objects and stuff the neccessary data into them # (not use the normal initialize way) def boot_parfait! @space = Parfait::Space.new_object # map from the vm - class_name to the Parfait class (which carries parfait name) class_mappings = {} #will later become instance variable values = [ "Value" , "Integer" , "Kernel" , "Object"].collect {|cl| Virtual.new_word(cl) } value_classes = values.collect { |cl| @space.create_class(cl,nil) } layouts = { "Word" => [] , "List" => [] , "Space" => ["classes","objects"], "Layout" => ["object_class"] , "Class" => ["object_layout"], "Dictionary" => ["keys" , "values"] , "Method" => ["name" , "arg_names" , "locals" , "tmps"] , "Module" => ["name" , "instance_methods", "super_class", "meta_class"] } layouts.each do |name , layout| class_mappings[name] = @space.create_class(Virtual.new_word(name) , nil) end value_classes[1].set_super_class( value_classes[0] ) # #set superclass (value) for integer value_classes[2].set_super_class( value_classes[0] ) # and kernel (TODO is module) value_classes[3].set_super_class( value_classes[2] ) # and object (TODO hacked to kernel) class_mappings.each do |name , clazz| # and the rest clazz.set_super_class(value_classes[3]) # superclasses are object end # next create layouts by adding instance variable names to the layouts class_mappings.each do |name , clazz| variables = layouts[name] variables.each do |var_name| clazz.object_layout.add_instance_variable Virtual.new_word(var_name) end end # now store the classes so we can hand them out later during object creation # this can not be done earlier, as parfait objects are all the time created and would # lookup half created class info # but it must be done before going through the objects (next step) @class_mappings = class_mappings class_mappings["Integer"] = value_classes[1] #need for further booting class_mappings["Kernel"] = value_classes[2] #need for further booting class_mappings["Object"] = value_classes[3] #need for further booting # now update the layout on all objects created so far, # go through objects in space @space.objects.each do | o | o.init_layout end # and go through the space instance variables which get created before the object list boot_functions! end # classes have booted, now create a minimal set of functions # minimal means only that which can not be coded in ruby # Methods are grabbed from respective modules by sending the method name. This should return the # implementation of the method (ie a method object), not actually try to implement it # (as that's impossible in ruby) def boot_functions! # very fiddly chicken 'n egg problem. Functions need to be in the right order, and in fact we # have to define some dummies, just for the other to compile # TODO: go through the virtual parfait layer and adjust function names to what they really are obj = @class_mappings["Object"] [:index_of , :_get_instance_variable , :_set_instance_variable].each do |f| obj.add_instance_method Builtin::Object.send(f , nil) end obj = @class_mappings["Kernel"] # create main first, __init__ calls it @main = Builtin::Kernel.send(:main , @context) obj.add_instance_method @main underscore_init = Builtin::Kernel.send(:__init__ ,nil) #store , so we don't have to resolve it below obj.add_instance_method underscore_init [:putstring,:exit,:__send].each do |f| obj.add_instance_method Builtin::Kernel.send(f , nil) end # and the @init block in turn _jumps_ to __init__ # the point of which is that by the time main executes, all is "normal" @init = Block.new(:_init_ , nil ) @init.add_code(Register::RegisterMain.new(underscore_init)) obj = @class_mappings["Integer"] [:putint,:fibo].each do |f| obj.add_instance_method Builtin::Integer.send(f , nil) end end end end