module SlotMachine # SlotLoad is for moving data into a slot, either from another slot, or constant # A Slot is basically an instance variable, but it must be of known type # # The value loaded (the right hand side) can be a constant (SlotMachine::Constant) or come from # another Slot (SlotDefinition) # # The Slot on the left hand side is always a SlotDefinition. # The only known object (*) for the left side is the current message, which is a bit like # the oo version of a Stack (Stack Register, Frame Pointer, ..) # (* off course all class objects are global, and so they are allowed too) # # A maybe not immediately obvious corrolar of this design is the total absence of # general external instance variable accessors. Ie only inside an object's functions # can a method access instance variables, because only inside the method is the type # guaranteed. # From the outside a send is neccessary, both for get and set, (which goes through the method # resolution and guarantees the correct method for a type), in other words perfect data hiding. # # @left: A SlotDefinition, or an array that can be passed to the constructor of the # SlotDefinition (see there) # # @right: A SlotDefinition with slots or a SlotMachine::Constant # original_source: optinally another slot_machine instruction that will be passed down # to created risc instructions. (Because SlotLoad is often used internally) class SlotLoad < Instruction attr_reader :left , :right , :original_source def initialize(source , left , right, original_source = nil) super(source) @left , @right = left , right @left = SlotDefinition.new(@left.shift , @left) if @left.is_a? Array @right = SlotDefinition.new(@right.shift , @right) if @right.is_a? Array raise "right not SlotMachine, #{@right.to_s}" unless @right.is_a?( SlotDefinition ) @original_source = original_source || self end def to_s "SlotLoad #{right} -> #{left}" end # resolve the SlotLoad to the respective risc Instructions. # calls sym_to_risc for most (symbols), and ConstantLoad for CacheEntry # after loading the right into register def to_risc(compiler) const_reg = @right.to_register(compiler , original_source) left_slots = @left.slots case @left.known_object when Symbol sym_to_risc(compiler , const_reg) when Parfait::CacheEntry left = compiler.use_reg( :CacheEntry ) compiler.add_code Risc.load_constant(original_source, @left.known_object , left) compiler.add_code Risc.reg_to_slot(original_source, const_reg , left, left_slots.first) else raise "We have left #{@left.known_object}" end compiler.reset_regs end # load the data in const_reg into the slot that is named by left symbols # left may usually be only 3 long, as the first is known, then the second is loaded # with type known type (as it comes from message) # # actual lifting is done by RegisterValue resolve_and_add def sym_to_risc(compiler , const_reg) left_slots = @left.slots.dup raise "Not Message #{object}" unless @left.known_object == :message left = Risc.message_reg slot = left_slots.shift while( !left_slots.empty? ) left = left.resolve_and_add( slot , compiler) slot = left_slots.shift end compiler.add_code Risc.reg_to_slot(original_source, const_reg , left, slot) end end end require_relative "slot_definition"