require_relative "block" module Vm # Functions are similar to Blocks. Where Blocks can be jumped to, Functions can be called. # Functions also have arguments and a return. These are Value subclass instances, ie specify # type (by class type) and register by instance # They also have local variables. Args take up the first n regs, then locals the rest. No # direct manipulating of registers (ie specifying the number) should be done. # Code-wise Functions are made up from a list of Blocks, in a similar way blocks are made up of codes # Four of the block have a special role: # - entry/exit: are usually system specific # - body: the logical start of the function # - return: the logical end, where ALL blocks must end # Blocks can be linked in two ways: # -linear: flow continues from one to the next as they are sequential both logically and "physically" # use the block set_next for this. # This "the straight line", there must be a continuous sequence from body to return # Linear blocks may be created from an existing block with new_block # - branched: You create new blocks using function.new_block which gets added "after" return # These (eg if/while) blocks may themselves have linear blocks ,but the last of these # MUST have an uncoditional branch. And remember, all roads lead to return. class Function < Code def initialize(name , args = [] , return_type = nil) super() @name = name @args = Array.new(args.length) args.each_with_index do |arg , i| if arg.is_a?(Value) @args[i] = arg raise "arg in non std register #{arg.inspect}" unless (i+1) == arg.register else @args[i] = arg.new(i+1) end end set_return return_type @exit = Core::Kernel::function_exit( Vm::Block.new("#{name}_exit" , self) , name ) @return = Block.new("#{name}_return", self , @exit) @body = Block.new("#{name}_body", self , @return) @entry = Core::Kernel::function_entry( Vm::Block.new("#{name}_entry" , self , @body) ,name ) @locals = [] @blocks = [] end attr_reader :args , :entry , :exit , :body , :name , :return_type def set_return type_or_value @return_type = type_or_value || Vm::Integer if @return_type.is_a?(Value) raise "return in non std register #{@return_type.inspect}" unless 7 == @return_type.register else @return_type = @return_type.new(7) end end def arity @args.length end def new_local type = Vm::Integer register = args.length + @locals.length l = type.new(register + 1) # one for the type register 0, TODO add type as arg0 implicitly raise "the red flag #{inspect}" if l.register > 6 @locals << l l end def save_locals context , into save = args.collect{|a| a.register } + @locals.collect{|l| l.register} into.push(save) unless save.empty? end def restore_locals context , into #TODO assumes allocation in order, as the pop must be get regs in ascending order (also push) restore = args.collect{|a| a.register } + @locals.collect{|l| l.register} into.pop(restore) unless restore.empty? end def new_block name block = Block.new(name , self) @blocks << block block end # return a list of the blocks that are addressable, ie entry and @blocks and all next def blocks ret = [] (@blocks << @entry).each do |b| while b ret << b b = b.next end end ret end # following id the Code interface # to link we link the entry and then any blocks. The entry links the straight line def link_at address , context super #just sets the position @entry.link_at address , context address += @entry.length @blocks.each do |block| block.link_at(pos , context) pos += block.length end end # position of the function is the position of the entry block def position @entry.position end # length of a function is the entry block length (includes the straight line behind it) # plus any out of line blocks that have been added def length @blocks.inject(@entry.length) {| sum , item | sum + item.length} end # assembling assembles the entry (straight line/ no branch line) + any additional branches def assemble io @entry.assemble(io) @blocks.each do |block| block.assemble io end end end end