module Virtual # This implements the creation of new frame and message object # Frames and Message are very similar apart from the class name # - All existing instances are stored in the space for both # - Size is currently 2, ie 16 words (TODO a little flexibility here would not hurt, but the mountain is big) # - Unused instances for a linked list with their first instance variable. This is HARD coded to avoid any lookup # Just as a reminder: a message object is created before a send and holds return address/message and arguemnts + self # frames are created upon entering a method and hold local and temporary variables # as a result one of each is created for every single method call. A LOT, so make it fast luke # Note: this is off course the reason for stack based implementations that just increment a known pointer/register or # something. But i think most programs are memory bound and a few extra instructions don't hurt. # After all, we are buying a big prize:oo, otherwise known as sanity. class FrameImplementation def run block block.codes.dup.each do |code| if code.is_a?(NewFrame) kind = :next_frame elsif code.is_a?(NewMessage) kind = :next_message else next end space = BootSpace.space machine = Register::RegisterMachine.instance slot = Virtual::Slot space_tmp = Register::RegisterReference.new(Virtual::Message::TMP_REG) frame_tmp = space_tmp.next_reg_use new_codes = [ machine.mov( frame_tmp , space )] ind = space.layout[:names].index(kind) new_codes << machine.ldr( frame_tmp , frame_tmp , ind) block.replace(code , new_codes ) end end end Virtual::BootSpace.space.add_pass_after FrameImplementation , GetImplementation end