require_relative "boot_class" require "builtin/object" require "parfait/hash" module Virtual # The BootSpace contains all objects for a program. In functional terms it is a program, but in oo # it is a collection of objects, some of which are data, some classes, some functions # The main entry is a function called (of all things) "main", This _must be supplied by the compling # There is a start and exit block that call main, which receives an array of strings # While data ususally would live in a .data section, we may also "inline" it into the code # in an oo system all data is represented as objects class BootSpace < Virtual::ObjectConstant def initialize super() @classes = Parfait::Hash.new @main = Virtual::CompiledMethod.new("main" , [] ) #global objects (data) @objects = [] @symbols = [] frames = 100.times.collect{ ::Frame.new } @messages = 100.times.collect{ ::Message.new } + frames @next_message = @messages.first @next_frame = frames.first @passes = [ Virtual::SendImplementation ] end attr_reader :main , :classes , :objects , :symbols,:messages, :next_message , :next_frame def run_passes @passes.each do |pass| all = main.blocks @classes.values.each do |c| c.instance_methods.each {|f| all += f.blocks } end all.each do |block| pass.new.run(block) end end end def self.space if defined? @@space @@space else @@space = BootSpace.new @@space.boot_classes! # boot is a verb here @@space end end # Passes are initiated empty and added to by anyone who want (basically) # Even linking and assembly are passes and so there are quite a few system passes neccesary to result in a # working binary. Other than that, this is intentionally quite flexible def add_pass_after( pass , after) index = @passes.index(after) raise "No such pass to add after: #{after}" unless index @passes.insert(index+1 , pass) end def add_pass_before( pass , after) index = @passes.index(after) raise "No such pass to add after: #{after}" unless index @passes.insert(index , pass) end # boot the classes, ie create a minimal set of classes with a minimal set of functions # minimal means only that which can not be coded in ruby # CompiledMethods are grabbed from respective modules by sending the method name. This should return the # implementation of the method (ie a method object), not actually try to implement it (as that's impossible in ruby) def boot_classes! # very fiddly chicken 'n egg problem. Functions need to be in the right order, and in fact we have to define some # dummies, just for the other to compile obj = get_or_create_class :Object [:index_of , :_get_instance_variable , :_set_instance_variable].each do |f| obj.add_instance_method Builtin::Object.send(f , @context) end obj = get_or_create_class :Kernel [:main , :__init__,:putstring,:exit,:__send].each do |f| obj.add_instance_method Builtin::Kernel.send(f , @context) end obj = get_or_create_class :Integer [:putint,:fibo].each do |f| obj.add_instance_method Builtin::Integer.send(f , @context) end obj = get_or_create_class :String [:get , :set , :puts].each do |f| obj.add_instance_method Builtin::String.send(f , @context) end obj = get_or_create_class :Array [:get , :set , :push].each do |f| obj.add_instance_method Builtin::Array.send(f , @context) end end @@SPACE = { :names => [:classes,:objects,:symbols,:messages,:frames] , :types => [Virtual::Reference,Virtual::Reference,Virtual::Reference,Virtual::Reference,Virtual::Reference]} def layout @@SPACE end # Objects are data and get assembled after functions def add_object o return if @objects.include?(o) @objects << o if o.is_a? Symbol @symbols << o end end # this is the way to instantiate classes (not BootClass.new) # so we get and keep exactly one per name def get_or_create_class name raise "uups #{name}.#{name.class}" unless name.is_a? Symbol c = @classes[name] unless c c = BootClass.new(name) @classes[name] = c end c end def mem_length padded_words( 5 ) end end end