require_relative "block" require_relative "passes" module Vm # Functions are similar to Blocks. Where Blocks can be jumped to, Functions can be called. # Functions also have arguments and a return. These are Value subclass instances, ie specify # type (by class type) and register by instance # They also have local variables. Args take up the first n regs, then locals the rest. No # direct manipulating of registers (ie specifying the number) should be done. # Code-wise Functions are made up from a list of Blocks, in a similar way blocks are made up of codes # Four of the block have a special role: # - entry/exit: are usually system specific # - body: the logical start of the function # - return: the logical end, where ALL blocks must end # Blocks can be linked in two ways: # -linear: flow continues from one to the next as they are sequential both logically and "physically" # use the block set_next for this. # This "the straight line", there must be a continuous sequence from body to return # Linear blocks may be created from an existing block with new_block # - branched: You create new blocks using function.new_block which gets added "after" return # These (eg if/while) blocks may themselves have linear blocks ,but the last of these # MUST have an uncoditional branch. And remember, all roads lead to return. class Function < Code def initialize(name , receiver = Vm::Integer , args = [] , return_type = Vm::Integer) super() @name = name.to_sym if receiver.is_a?(Value) @receiver = receiver raise "arg in non std register #{receiver.inspect}" unless RegisterMachine.instance.receiver_register == receiver.register_symbol else @receiver = receiver.new(RegisterMachine.instance.receiver_register) end @args = Array.new(args.length) args.each_with_index do |arg , i| shouldda = RegisterUse.new(RegisterMachine.instance.receiver_register).next_reg_use(i + 1) if arg.is_a?(Value) @args[i] = arg raise "arg #{i} in non std register #{arg.used_register}, expecting #{shouldda}" unless shouldda == arg.used_register else @args[i] = arg.new(shouldda) end end set_return return_type @exit = RegisterMachine.instance.function_exit( Vm::Block.new("exit" , self , nil) , name ) @return = Block.new("return", self , @exit) @body = Block.new("body", self , @return) @insert_at = @body @entry = RegisterMachine.instance.function_entry( Vm::Block.new("entry" , self , @body) ,name ) @locals = [] end attr_reader :args , :entry , :exit , :body , :name , :return_type , :receiver def insertion_point @insert_at end def set_return type_or_value @return_type = type_or_value || Vm::Integer if @return_type.is_a?(Value) raise "return in non std register #{@return_type.inspect}" unless RegisterMachine.instance.return_register == @return_type.register_symbol else @return_type = @return_type.new(RegisterMachine.instance.return_register) end end def arity @args.length end def new_local type = Vm::Integer register = args.length + 1 + @locals.length # one for the receiver implicit arg l = type.new(register + 1) # one for the type register 0, TODO add type as arg0 implicitly puts "new local #{l.register_symbol}" # raise "Register overflow in function #{name}" if l.register > 6 @locals << l l end # return a list of registers that are still in use after the given block # a call_site uses pushes and pops these to make them available for code after a call def locals_at l_block used =[] assigned = [] l_block.reachable.each do |b| b.uses.each {|u| (used << u) unless assigned.include?(u) } assigned += b.assigns end used.uniq end # return a list of the blocks that are addressable, ie entry and @blocks and all next def blocks ret = [] b = @entry while b ret << b b = b.next end ret end # when control structures create new blocks (with new_block) control continues at some new block the # the control structure creates. # Example: while, needs 2 extra blocks # 1 condition code, must be its own blockas we jump back to it # - the body, can actually be after the condition as we don't need to jump there # 2 after while block. Condition jumps here # After block 2, the function is linear again and the calling code does not need to know what happened # But subsequent statements are still using the original block (self) to add code to # So the while expression creates the extra blocks, adds them and the code and then "moves" the insertion point along def insert_at block @insert_at = block self end # create a new linear block after the current insertion block. # Linear means there is no brach needed from that one to the new one. # Usually the new one just serves as jump address for a control statement # In code generation (assembly) , new new_block is written after this one, ie zero runtime cost # This does _not_ change the insertion point, that has do be done with insert_at(block) def new_block new_name block_name = "#{@insert_at.name}_#{new_name}" new_b = Block.new( block_name , @function , @insert_at.next ) @insert_at.set_next new_b return new_b end def add_code(kode) raise "alarm #{kode}" if kode.is_a? Word raise "alarm #{kode.class} #{kode}" unless kode.is_a? Code @insert_at.do_add kode self end # sugar to create instructions easily. # any method will be passed on to the RegisterMachine and the result added to the insertion block # With this trick we can write what looks like assembler, # Example func.instance_eval # mov( r1 , r2 ) # add( r1 , r2 , 4) # end # mov and add will be called on Machine and generate Inststuction that are then added # to the current block # also symbols are supported and wrapped as register usages (for bare metal programming) def method_missing(meth, *args, &block) add_code RegisterMachine.instance.send(meth , *args) end # following id the Code interface # to link we link the entry and then any blocks. The entry links the straight line def link_at address , context super #just sets the position @entry.link_at address , context end # position of the function is the position of the entry block def position @entry.position end # length of a function is the entry block length (includes the straight line behind it) # plus any out of line blocks that have been added def length @entry.length end # assembling assembles the entry (straight line/ no branch line) + any additional branches def assemble io @entry.assemble(io) end end end