module Virtual # The Virtual Machine is a value based virtual machine in which ruby is implemented. While it is value based, # it resembles oo in basic ways of object encapsulation and method invokation, it is a "closed" / static sytem # in that all types are know and there is no dynamic dispatch (so we don't bite our tail here). # # It is minimal and realistic and low level # - minimal means that if one thing can be implemented by another, it is left out. This is quite the opposite from # ruby, which has several loops, many redundant if forms and the like. # - realistic means it is easy to implement on a 32 bit machine (arm) and possibly 64 bit. Memory access, a stack, # some registers of same size are the underlying hardware. (not ie byte machine) # - low level means it's basic instructions are realively easily implemented in a register machine. ie send is not # a an instruction but a function. # # So the memory model of the machine allows for indexed access into an "object" . A fixed number of objects exist # (ie garbage collection is reclaming, not destroying and recreating) although there may be a way to increase that number. # # The ast is transformed to virtaul-machine objects, some of which represent code, some data. # # The next step transforms to the register machine layer, which is what actually executes. # # More concretely, a virtual machine is a sort of oo turing machine, it has a current instruction, executes the # instructions, fetches the next one and so on. # Off course the instructions are not soo simple, but in oo terms quite so. # # The machine is virtual in the sense that it is completely modeled in software, # it's complete state explicitly available (not implicitly by walking stacks or something) # The machine has a no register, but local variables, a scope at each point in time. # Scope changes with calls and blocks, but is saved at each level. In terms of lower level implementation this means # that the the model is such that what is a variable in ruby, never ends up being just on the pysical stack. # class Machine def initialize @parser = Parser::Salama.new #the_end = Halt.new @passes = [ "Virtual::SendImplementation" ] @space = Parfait::Space.new # @message = Message.new(the_end , the_end , "Object" ) end attr_reader :message , :passes , :space , :init , :main def run_passes @passes.each do |pass_class| blocks = [@init] + @main.blocks @space.classes.values.each do |c| c.instance_methods.each {|f| blocks += f.blocks } end #puts "running #{pass_class}" blocks.each do |block| pass = eval pass_class raise "no such pass-class as #{pass_class}" unless pass pass.new.run(block) end end end # Passes may be added to by anyone who wants # This is intentionally quite flexible, though one sometimes has to watch the order of them # most ordering is achieved by ordering the requires and using add_pass # but more precise control is possible with the _after and _before versions def add_pass pass @passes << pass end def add_pass_after( pass , after) index = @passes.index(after) raise "No such pass (#{pass}) to add after: #{after}" unless index @passes.insert(index+1 , pass) end def add_pass_before( pass , after) index = @passes.index(after) raise "No such pass to add after: #{after}" unless index @passes.insert(index , pass) end def self.boot instance = self.instance instance.boot_parfait! # boot is a verb here instance.boot instance end def self.instance @instance ||= Machine.new end # for testing, make sure no old artefacts hang around #maybe should be moved to test dir def self.reboot @instance = nil self.boot end # boot the classes, ie create a minimal set of classes with a minimal set of functions # minimal means only that which can not be coded in ruby # CompiledMethods are grabbed from respective modules by sending the method name. This should return the # implementation of the method (ie a method object), not actually try to implement it (as that's impossible in ruby) def boot_parfait! boot_classes! # very fiddly chicken 'n egg problem. Functions need to be in the right order, and in fact we # have to define some dummies, just for the other to compile # TODO: go through the virtual parfait layer and adjust function names to what they really are obj = @space.get_class_by_name "Object" [:index_of , :_get_instance_variable , :_set_instance_variable].each do |f| obj.add_instance_method Builtin::Object.send(f , nil) end obj = @space.get_class_by_name "Kernel" # create main first, __init__ calls it @main = Builtin::Kernel.send(:main , @context) obj.add_instance_method @main underscore_init = Builtin::Kernel.send(:__init__ ,nil) #store , so we don't have to resolve it below obj.add_instance_method underscore_init [:putstring,:exit,:__send].each do |f| obj.add_instance_method Builtin::Kernel.send(f , nil) end # and the @init block in turn _jumps_ to __init__ # the point of which is that by the time main executes, all is "normal" @init = Block.new(:_init_ , nil ) @init.add_code(Register::RegisterMain.new(underscore_init)) obj = @space.get_class_by_name "Integer" [:putint,:fibo].each do |f| obj.add_instance_method Builtin::Integer.send(f , nil) end obj = @space.get_class_by_name "Word" [:get , :set , :puts].each do |f| obj.add_instance_method Builtin::Word.send(f , nil) end obj = space.get_class_by_name "List" [:get , :set , :push].each do |f| obj.add_instance_method Builtin::Array.send(f , nil) end end def boot_classes! values = [ "Integer" , "Object" , "Value" , "Kernel"] rest = ["Word" , "Class" , "Dictionary" , "Space" , "List", "Layout"] (values + rest).each { |cl| @space.create_class(cl) } value_class = @space.get_class_by_name "Value" @space.get_class_by_name("Integer").set_super_class( value_class ) object_class = @space.get_class_by_name("Object") object_class.set_super_class( value_class ) rest.each do |name| cl = @space.get_class_by_name( name ) cl.set_super_class(object_class) end boot_layouts! end def boot_layouts! end def boot # read all the files needed for a minimal system at compile classes = ["object"] classes.each do |clazz| bytes = File.read(File.join( File.dirname( __FILE__ ) , ".." , "parfait" , "#{clazz}.rb") ) bytes = 0 #shuts up my atom linter # expression = compile_main(bytes) end end def compile_main bytes syntax = @parser.parse_with_debug(bytes) parts = Parser::Transform.new.apply(syntax) main = Virtual::CompiledMethod.main Compiler.compile( parts , main ) end end end