# An Object is really a hash like structure. It is dynamic and # you want to store values by name (instance variable names). # # One could (like mri), store the names in each object, but that is wasteful # Instead we store only the values, and access them by index. # The Layout allows the mapping of names to index. # The Layout of an object describes the memory layout of the object # The Layout is a simple list of the names of instance variables. # # As every object has a Layout to describe it, the name "layout" is the # first name in the list for every Layout. # But as we want every Object to have a class, the Layout carries that class. # So the layout of layout has an entry "object_class" # In other words, the Layout is a list of names that describe # the values stored in an actual object. # The object is an List of values of length n and # the Layout is an List of names of length n # Together they turn the object into a hash like structure module Parfait class Layout < List attribute :object_class def initialize( object_class ) super() self.object_class = object_class end def == other self.object_id == other.object_id end # add the name of an instance variable # The index will be returned and can subsequently be searched with index_of # The index of the name is the index of the data in the object # # TODO , later we would need to COPY the layout to keep the old constant # but now we are concerned with booting, ie getting a working structure def add_instance_variable name self.push(name) self.get_length end # beat the recursion! fixed known offset for class object in the layout def get_object_class() return self.object_class end def object_instance_names names = List.new index = 2 # first is object_class while index <= self.get_length item = get(index) names.push item index = index + 1 end names end # index of a variable name into the layout. # layout is a list, so lowest index is 1 # :layout is a variable for every object, so 1 is taken for :layout # still, the index is the same. def variable_index name index_of(name) end def sof_reference_name "#{self.object_class.name}_Layout" end end end