module SlotMachine # As reminder: a statically resolved call (the simplest one) becomes three SlotMachine Instructions. # Ie: MessageSetup,ArgumentTransfer,SimpleCall # # MessageSetup does Setup before a call can be made, acquiring and filling the message # basically. Only after MessageSetup is the next_message safe to use. # # The Factory (instane kept by Space) keeps a linked list of Messages, # from which we take and currenty also return. # # Message setup set the name to the called method's name, and also set the arg and local # types on the new message, currently for debugging but later for dynamic checking # # The only difference between the setup of a static call and a dynamic one is where # the method comes from. A static, or simple call, passes the method, but a dynamic # call passes the cache_entry that holds the resolved method. # # In either case, the method is loaded and name,frame and args set # class MessageSetup < Instruction attr_reader :method_source def initialize(method_source) raise "no nil source" unless method_source @method_source = method_source end # Move method name, frame and arguemnt types from the method to the next_message # Get the message from Space and link it. def to_risc(compiler) build_with(compiler.builder(self)) end # directly called by to_risc # but also used directly in __init def build_with(builder) case from = method_source when Parfait::CallableMethod callable = builder.load_object(from) when Parfait::CacheEntry callable = builder.load_object(from)[:cached_method].to_reg when Integer callable = builder.message[ "arg#{from}".to_sym ].to_reg else raise "unknown source #{method_source.class}:#{method_source}" end build_message_data(builder , callable) return builder.built end private def source "method setup " end # set the method into the message def build_message_data( builder , callable) builder.message[:next_message][:method] << callable end end end