module SlotMachine class ObjectSlot < Slot def initialize( object , slots) super(object , slots ) end def known_name known_object.class.short_name end # load the slots into a register # the code is added to compiler # the register returned def to_register(compiler, source) type = known_object.get_type right = compiler.use_reg( type ) const = Risc.load_constant(source, known_object , right) compiler.add_code const if slots.length > 0 # desctructively replace the existing value to be loaded if more slots compiler.add_code Risc.slot_to_reg( source , right ,slots[0], right) end if slots.length > 1 # desctructively replace the existing value to be loaded if more slots index = Risc.resolve_to_index(slots[0] , slots[1] ,compiler) compiler.add_code Risc::SlotToReg.new( source , right ,index, right) if slots.length > 2 raise "3 slots only for type #{slots}" unless slots[2] == :type compiler.add_code Risc::SlotToReg.new( source , right , Parfait::TYPE_INDEX, right) end end return const.register end # Note: this is the left hand case, the right hand being to_register # They are very similar (apart from the final reg_to_slot here) and should # most likely be united def reduce_and_load(const_reg , compiler , original_source ) raise "only cache" unless known_object.is_a?( Parfait::CacheEntry) left = compiler.use_reg( :CacheEntry ) compiler.add_code Risc.load_constant(original_source, known_object , left) compiler.add_code Risc.reg_to_slot(original_source, const_reg , left, slots.first) end end end