module SlotMachine # Transering the arguments from the current frame into the next frame # # This could be _done_ at this level, and in fact used to be. # The instruction was introduced to # 1. make optimisations easier # 2. localise the inevitable change # # 1. The optimal risc implementation for this loads old and new frames into registers # and does a whole bunch of transfers # But if we do individual SlotMoves here, each one has to load the frames, # thus making advanced analysis/optimisation neccessary to achieve the same effect. # # 2. Closures will have to have access to variables after the frame goes out of scope # and in fact be able to change the parents variables. The current design does not allow # for this, and so will have to be change in the not so distant future. # class ArgumentTransfer < Instruction attr_reader :receiver , :arguments # receiver is a slot_definition # arguments is an array of SlotLoads def initialize( source , receiver,arguments ) super(source) @receiver , @arguments = receiver , arguments raise "Receiver not SlotDefinition #{@receiver}" unless @receiver.is_a?(SlotDefinition) @arguments.each{|a| raise "args not SlotLoad #{a}" unless a.is_a?(SlotLoad)} end def to_s "ArgumentTransfer " + ([@receiver] + @arguments).join(",") end # load receiver and then each arg into the new message # delegates to SlotLoad for receiver and to the actual args.to_risc def to_risc(compiler) transfer = SlotLoad.new(self.source ,[:message , :next_message , :receiver] , @receiver, self).to_risc(compiler) #TODO transfer the Number of arguments to :arguments_given (to be checked on entry) compiler.reset_regs @arguments.each do |arg| arg.to_risc(compiler) compiler.reset_regs end transfer end end end